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PREDATOR LEAGUE APAC FINALS 2025

12 января 2025 г. 5:22

Ivory

19 - 35

Матч

Myth Avenue Gaming

СОСТАВЫ КОМАНД

Ivory | Поражение

Победа | Myth Avenue Gaming

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Storm Spirit

20

xd

Storm Spirit

10 / 7 / 4

18216

22848

15777

527 / 661

244 / 9

0

Magic Wand Black King Bar Yasha and Kaya
No Item Power Treads Witch Blade
Black King Bar Dagon No Item
Power Treads Kaya and Sange Null Talisman

0

286 / 24

686 / 977

22754

33771

23712

17 / 2 / 8

Queen of Pain

24

Luck

Queen of Pain

Lich

16

Jumendo Fuo

Lich

2 / 11 / 10

7673

14483

6436

222 / 419

14 / 2

0

Blink Dagger Magic Wand Tranquil Boots
Observer Ward Dust of Appearance No Item
Aether Lens No Item Glimmer Cape
Blink Dagger Arcane Boots Point Booster

1130

87 / 0

406 / 401

12816

13861

14034

5 / 8 / 21

Shadow Demon

15

真竜剣皇マスターP

Shadow Demon

Dark Willow

15

serious mode

Dark Willow

4 / 6 / 9

10646

12720

7962

308 / 368

51 / 1

0

Force Staff Magic Wand Null Talisman
Eul's Scepter of Divinity Tranquil Boots Observer and Sentry Wards
Daedalus Falcon Blade Satanic
Black King Bar Power Treads Aghanim's Scepter

0

388 / 16

739 / 895

24577

30937

25544

7 / 2 / 12

Gyrocopter

23

WaterMelon

Gyrocopter

Magnus

17

sdasdsd

Magnus

1 / 7 / 13

15416

16695

12673

446 / 483

215 / 7

0

Blink Dagger Power Treads Magic Wand
Black King Bar Null Talisman Bracer
Magic Wand Roshan's Banner Bracer
Solar Crest Gem of True Sight Tranquil Boots

0

16 / 1

282 / 358

8254

12374

9747

0 / 6 / 21

Silencer

15

pos 5

Silencer

Medusa

20

metro boomin

Medusa

1 / 4 / 9

20636

23297

18949

597 / 674

378 / 9

0

Power Treads Eye of Skadi Butterfly
Manta Style Magic Wand Null Talisman
Skull Basher Power Treads Blink Dagger
Diffusal Blade Aghanim's Scepter Assault Cuirass

0

280 / 7

637 / 880

20848

30418

22018

6 / 1 / 20

Pangolier

23

unluck

Pangolier

Баны

Dragon Knight Alchemist Timbersaw Puck Dawnbreaker Ogre Magi Nyx Assassin

Баны

Morphling Chen Doom Lion Templar Assassin Terrorblade Spectre

Ivory | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

xd

Storm Spirit

10 / 7 / 4

18216

22848

15777

527 / 661

244 / 9

0

Magic Wand Black King Bar Yasha and Kaya
No Item Power Treads Witch Blade
character-01

16

Jumendo Fuo

Lich

2 / 11 / 10

7673

14483

6436

222 / 419

14 / 2

0

Blink Dagger Magic Wand Tranquil Boots
Observer Ward Dust of Appearance No Item
character-01

15

serious mode

Dark Willow

4 / 6 / 9

10646

12720

7962

308 / 368

51 / 1

0

Force Staff Magic Wand Null Talisman
Eul's Scepter of Divinity Tranquil Boots Observer and Sentry Wards
character-01

17

sdasdsd

Magnus

1 / 7 / 13

15416

16695

12673

446 / 483

215 / 7

0

Blink Dagger Power Treads Magic Wand
Black King Bar Null Talisman Bracer
character-01

20

metro boomin

Medusa

1 / 4 / 9

20636

23297

18949

597 / 674

378 / 9

0

Power Treads Eye of Skadi Butterfly
Manta Style Magic Wand Null Talisman

Баны

Dragon Knight Alchemist Timbersaw Puck Dawnbreaker Ogre Magi Nyx Assassin

Победа | Myth Avenue Gaming

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

Luck

Queen of Pain

17 / 2 / 8

23712

33771

22754

686 / 977

286 / 24

0

Black King Bar Dagon No Item
Power Treads Kaya and Sange Null Talisman
character-01

15

真竜剣皇マスターP

Shadow Demon

5 / 8 / 21

14034

13861

12816

406 / 401

87 / 0

1130

Aether Lens No Item Glimmer Cape
Blink Dagger Arcane Boots Point Booster
character-01

23

WaterMelon

Gyrocopter

7 / 2 / 12

25544

30937

24577

739 / 895

388 / 16

0

Daedalus Falcon Blade Satanic
Black King Bar Power Treads Aghanim's Scepter
character-01

15

pos 5

Silencer

0 / 6 / 21

9747

12374

8254

282 / 358

16 / 1

0

Magic Wand Roshan's Banner Bracer
Solar Crest Gem of True Sight Tranquil Boots
character-01

23

unluck

Pangolier

6 / 1 / 20

22018

30418

20848

637 / 880

280 / 7

0

Skull Basher Power Treads Blink Dagger
Diffusal Blade Aghanim's Scepter Assault Cuirass

Баны

Morphling Chen Doom Lion Templar Assassin Terrorblade Spectre

Ivory

  • xd
    character-01

    20

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +60 Static Remnant Damage
      +60 Static Remnant Damage +60 Static Remnant Damage

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

  • Jumendo Fuo
    character-01

    16

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +125 Frost Blast Radius and Damage
      +125 Frost Blast Radius and Damage +125 Frost Blast Radius and Damage

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

  • serious mode
    character-01

    15

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Bedlam
      Bedlam Bedlam

      Dark Willow sends her pet wisp to roam around herself for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active.

      Cooldown: 30

      Mana Cost: ['100', '150', '200']

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • -2s Shadow Realm Cooldown
      -2s Shadow Realm Cooldown -2s Shadow Realm Cooldown

    • Bedlam
      Bedlam Bedlam

      Dark Willow sends her pet wisp to roam around herself for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active.

      Cooldown: 30

      Mana Cost: ['100', '150', '200']

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • +30 Bedlam Damage
      +30 Bedlam Damage +30 Bedlam Damage

  • sdasdsd
    character-01

    17

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

  • metro boomin
    character-01

    20

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • +40 Mystic Snake Damage
      +40 Mystic Snake Damage +40 Mystic Snake Damage

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • -3s Mystic Snake Cooldown
      -3s Mystic Snake Cooldown -3s Mystic Snake Cooldown

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +1.5s Stone Gaze Duration
      +1.5s Stone Gaze Duration +1.5s Stone Gaze Duration

Myth Avenue Gaming

  • Luck
    character-01

    24

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • -1s Shadow Strike Damage Interval
      -1s Shadow Strike Damage Interval -1s Shadow Strike Damage Interval

    • +7 Strength
      +7 Strength +7 Strength

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • +100 Scream of Pain Damage
      +100 Scream of Pain Damage +100 Scream of Pain Damage

  • 真竜剣皇マスターP
    character-01

    15

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • +15% Shadow Poison Damage
      +15% Shadow Poison Damage +15% Shadow Poison Damage

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • -1s Shadow Poison Cooldown
      -1s Shadow Poison Cooldown -1s Shadow Poison Cooldown

  • WaterMelon
    character-01

    23

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • +175 Health
      +175 Health +175 Health

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • +25 Flak Cannon Damage
      +25 Flak Cannon Damage +25 Flak Cannon Damage

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • +3 Flak Cannon Attacks
      +3 Flak Cannon Attacks +3 Flak Cannon Attacks

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

  • pos 5
    character-01

    15

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • +15 Arcane Curse Damage
      +15 Arcane Curse Damage +15 Arcane Curse Damage

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

  • unluck
    character-01

    23

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +125 Shield Crash Radius and Damage
      +125 Shield Crash Radius and Damage +125 Shield Crash Radius and Damage