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ESL One Raleigh 2025 Qualifiers

13 января 2025 г. 19:07

Critics Esports

9 - 28

Матч

The Covenant

СОСТАВЫ КОМАНД

Critics Esports | Поражение

Победа | The Covenant

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Lina

17

JeSuS

Lina

1 / 6 / 4

13272

16653

12404

420 / 527

248 / 3

0

Bottle Aghanim's Scepter Magic Wand
Aether Lens Null Talisman Boots of Travel
Phase Boots Aghanim's Scepter Eternal Shroud
Kaya and Sange Null Talisman Radiance

0

341 / 11

742 / 838

22816

26480

23447

9 / 0 / 10

Bloodseeker

22

Wu_KonG

Bloodseeker

Enchantress

12

unix

Enchantress

1 / 6 / 6

6699

8690

5751

212 / 275

37 / 2

857

Drum of Endurance No Item Force Staff
Magic Wand Tranquil Boots No Item
Glimmer Cape Magic Wand No Item
Boots of Bearing No Item No Item

0

37 / 4

332 / 448

10245

14156

10491

2 / 4 / 20

Lich

16

WindTouch

Lich

Pangolier

14

-ParAdi3e

Pangolier

2 / 5 / 5

12008

12197

10900

380 / 386

170 / 7

0

No Item Magic Wand Orb of Corrosion
Arcane Boots Pipe of Insight Blink Dagger
Magic Wand Mekansm Glimmer Cape
Blink Dagger Tranquil Boots Smoke of Deceit

112

33 / 3

319 / 434

9023

13714

10080

4 / 4 / 16

Lion

15

heaven

Lion

Abaddon

11

El-PsyCongroo

Abaddon

0 / 8 / 2

6383

7963

6740

202 / 252

19 / 0

5521

Arcane Boots Glimmer Cape Healing Lotus
Magic Wand No Item No Item
Pipe of Insight Phase Boots Soul Ring
Vladmir's Offering Mage Slayer Blink Dagger

2533

223 / 6

517 / 572

16464

18075

16337

2 / 0 / 19

Tidehunter

18

Paladin Strait

Tidehunter

Lifestealer

17

Unique

Lifestealer

5 / 3 / 2

15673

17000

14457

496 / 538

237 / 35

134

Phase Boots Armlet of Mordiggian Sange and Yasha
Orb of Corrosion Magic Stick Radiance
Power Treads Soul Ring Magic Wand
Sange and Yasha Blink Dagger Khanda

0

242 / 8

630 / 691

19504

21835

19908

10 / 1 / 11

Tiny

20

\-/

Tiny

Баны

Earth Spirit Nyx Assassin Alchemist Dragon Knight Viper Shadow Demon Hoodwink

Баны

Clockwerk Dawnbreaker Invoker Morphling Terrorblade Spectre Ursa

Critics Esports | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

JeSuS

Lina

1 / 6 / 4

13272

16653

12404

420 / 527

248 / 3

0

Bottle Aghanim's Scepter Magic Wand
Aether Lens Null Talisman Boots of Travel
character-01

12

unix

Enchantress

1 / 6 / 6

6699

8690

5751

212 / 275

37 / 2

857

Drum of Endurance No Item Force Staff
Magic Wand Tranquil Boots No Item
character-01

14

-ParAdi3e

Pangolier

2 / 5 / 5

12008

12197

10900

380 / 386

170 / 7

0

No Item Magic Wand Orb of Corrosion
Arcane Boots Pipe of Insight Blink Dagger
character-01

11

El-PsyCongroo

Abaddon

0 / 8 / 2

6383

7963

6740

202 / 252

19 / 0

5521

Arcane Boots Glimmer Cape Healing Lotus
Magic Wand No Item No Item
character-01

17

Unique

Lifestealer

5 / 3 / 2

15673

17000

14457

496 / 538

237 / 35

134

Phase Boots Armlet of Mordiggian Sange and Yasha
Orb of Corrosion Magic Stick Radiance

Баны

Earth Spirit Nyx Assassin Alchemist Dragon Knight Viper Shadow Demon Hoodwink

Победа | The Covenant

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

Wu_KonG

Bloodseeker

9 / 0 / 10

23447

26480

22816

742 / 838

341 / 11

0

Phase Boots Aghanim's Scepter Eternal Shroud
Kaya and Sange Null Talisman Radiance
character-01

16

WindTouch

Lich

2 / 4 / 20

10491

14156

10245

332 / 448

37 / 4

0

Glimmer Cape Magic Wand No Item
Boots of Bearing No Item No Item
character-01

15

heaven

Lion

4 / 4 / 16

10080

13714

9023

319 / 434

33 / 3

112

Magic Wand Mekansm Glimmer Cape
Blink Dagger Tranquil Boots Smoke of Deceit
character-01

18

Paladin Strait

Tidehunter

2 / 0 / 19

16337

18075

16464

517 / 572

223 / 6

2533

Pipe of Insight Phase Boots Soul Ring
Vladmir's Offering Mage Slayer Blink Dagger
character-01

20

\-/

Tiny

10 / 1 / 11

19908

21835

19504

630 / 691

242 / 8

0

Power Treads Soul Ring Magic Wand
Sange and Yasha Blink Dagger Khanda

Баны

Clockwerk Dawnbreaker Invoker Morphling Terrorblade Spectre Ursa

Critics Esports

  • JeSuS
    character-01

    17

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

  • unix
    character-01

    12

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

  • -ParAdi3e
    character-01

    14

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • +200 Swashbuckle Slash Range
      +200 Swashbuckle Slash Range +200 Swashbuckle Slash Range

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

  • El-PsyCongroo
    character-01

    11

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Aphotic Shield provides +12HP Regen
      Aphotic Shield provides +12HP Regen Aphotic Shield provides +12HP Regen

  • Unique
    character-01

    17

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • +3% Ghoul Frenzy Movement Speed
      +3% Ghoul Frenzy Movement Speed +3% Ghoul Frenzy Movement Speed

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • +50 Ghoul Frenzy Attack Speed
      +50 Ghoul Frenzy Attack Speed +50 Ghoul Frenzy Attack Speed

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

The Covenant

  • Wu_KonG
    character-01

    22

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • +15% Bloodrage Spell Amplification
      +15% Bloodrage Spell Amplification +15% Bloodrage Spell Amplification

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • +135 Blood Rite Damage
      +135 Blood Rite Damage +135 Blood Rite Damage

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

    • +15% Spell Lifesteal
      +15% Spell Lifesteal +15% Spell Lifesteal

  • WindTouch
    character-01

    16

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +10% Frost Shield Damage Reduction
      +10% Frost Shield Damage Reduction +10% Frost Shield Damage Reduction

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

  • heaven
    character-01

    15

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • +65 Earth Spike Damage
      +65 Earth Spike Damage +65 Earth Spike Damage

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • +70 Max Health Per Finger of Death Kill
      +70 Max Health Per Finger of Death Kill +70 Max Health Per Finger of Death Kill

  • Paladin Strait
    character-01

    18

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • +40 Anchor Smash Damage
      +40 Anchor Smash Damage +40 Anchor Smash Damage

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • +30% Anchor Smash Damage Reduction
      +30% Anchor Smash Damage Reduction +30% Anchor Smash Damage Reduction

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

  • \-/
    character-01

    20

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • +8 Strength
      +8 Strength +8 Strength

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • +70 Avalanche Damage
      +70 Avalanche Damage +70 Avalanche Damage

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • +60 Tree Grab Base Damage
      +60 Tree Grab Base Damage +60 Tree Grab Base Damage