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21
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
20
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Cooldown: 3
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['90', '100', '110', '120']
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['90', '100', '110', '120']
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Cooldown: 3
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['90', '100', '110', '120']
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['90', '100', '110', '120']
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Cooldown: 3
20
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
18
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
21
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cooldown: ['24', '18', '12', '6']
Mana Cost: 40
Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 90
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cooldown: ['24', '18', '12', '6']
Mana Cost: 40
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cooldown: ['24', '18', '12', '6']
Mana Cost: 40
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Cooldown: ['160', '150', '140']
Mana Cost: ['150', '225', '300']
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cooldown: ['24', '18', '12', '6']
Mana Cost: 40
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Cooldown: ['160', '150', '140']
Mana Cost: ['150', '225', '300']
Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 90
Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 90
Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 90
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Cooldown: ['160', '150', '140']
Mana Cost: ['150', '225', '300']
21
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
18
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
17
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Cooldown: ['19', '18', '17', '16']
Mana Cost: ['95', '105', '115', '125']
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cooldown: ['35', '33', '31', '29']
Mana Cost: ['100', '120', '140', '160']
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cooldown: ['35', '33', '31', '29']
Mana Cost: ['100', '120', '140', '160']
Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.
Cooldown: 20
Mana Cost: ['80', '95', '110', '125']
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cooldown: ['35', '33', '31', '29']
Mana Cost: ['100', '120', '140', '160']
CHANNELED - Resets the cooldown on Tinker's abilities.
Cooldown: ['7', '6', '5']
Mana Cost: ['100', '150', '200']
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cooldown: ['35', '33', '31', '29']
Mana Cost: ['100', '120', '140', '160']
Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.
Cooldown: 20
Mana Cost: ['80', '95', '110', '125']
Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.
Cooldown: 20
Mana Cost: ['80', '95', '110', '125']
Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.
Cooldown: 20
Mana Cost: ['80', '95', '110', '125']
CHANNELED - Resets the cooldown on Tinker's abilities.
Cooldown: ['7', '6', '5']
Mana Cost: ['100', '150', '200']
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Cooldown: ['19', '18', '17', '16']
Mana Cost: ['95', '105', '115', '125']
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Cooldown: ['19', '18', '17', '16']
Mana Cost: ['95', '105', '115', '125']
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Cooldown: ['19', '18', '17', '16']
Mana Cost: ['95', '105', '115', '125']
16
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['100', '110', '120', '130']
Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '90', '115', '140']
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['100', '110', '120', '130']
Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '90', '115', '140']
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cooldown: ['180', '170', '160']
Mana Cost: ['300', '400', '500']
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['100', '110', '120', '130']
Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '90', '115', '140']
Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '90', '115', '140']
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cooldown: ['40', '38', '36', '34']
Mana Cost: ['70', '80', '90', '100']
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cooldown: ['40', '38', '36', '34']
Mana Cost: ['70', '80', '90', '100']
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cooldown: ['180', '170', '160']
Mana Cost: ['300', '400', '500']
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cooldown: ['40', '38', '36', '34']
Mana Cost: ['70', '80', '90', '100']
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cooldown: ['40', '38', '36', '34']
Mana Cost: ['70', '80', '90', '100']
18
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cooldown: 0
Mana Cost: ['9', '10', '11', '12']
CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '70', '90', '110']
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cooldown: 0
Mana Cost: ['9', '10', '11', '12']
Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.
Cooldown: ['19', '17', '15', '13']
Mana Cost: 70
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cooldown: 0
Mana Cost: ['9', '10', '11', '12']
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cooldown: 0
Mana Cost: ['9', '10', '11', '12']
CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '70', '90', '110']
CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '70', '90', '110']
CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '70', '90', '110']
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.
Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.
Cooldown: ['19', '17', '15', '13']
Mana Cost: 70
Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.
Cooldown: ['19', '17', '15', '13']
Mana Cost: 70
Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.
Cooldown: ['19', '17', '15', '13']
Mana Cost: 70
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.