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Destiny League

25 ноября 2024 г. 17:26

Bright Crusaders

27 - 44

Матч

Wiser Warriors

СОСТАВЫ КОМАНД

Bright Crusaders | Поражение

Победа | Wiser Warriors

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Ember Spirit

19

TwoFaced

Ember Spirit

9 / 9 / 6

16193

19913

14262

544 / 669

178 / 0

0

Staff of Wizardry Magic Wand Phase Boots
Mage Slayer Blight Stone Gleipnir
Blink Dagger Phase Boots Pipe of Insight
Ghost Scepter Aghanim's Scepter Heart of Tarrasque

0

254 / 11

689 / 908

19078

27028

20509

8 / 4 / 15

Pudge

22

EmbraceTheLight

Pudge

Ogre Magi

16

Satoru

Ogre Magi

2 / 8 / 12

8632

14109

7728

290 / 474

35 / 1

525

Arcane Boots Observer and Sentry Wards Ghost Scepter
Force Staff Iron Branch Magic Wand
Ultimate Orb Black King Bar Magic Wand
Power Treads Parasma Kaya

0

230 / 1

695 / 1044

19845

31076

20687

13 / 4 / 14

Storm Spirit

23

Nightfull

Storm Spirit

Legion Commander

19

Bandana

Legion Commander

10 / 11 / 8

15716

19765

14311

528 / 664

180 / 3

2376

Black King Bar Blade Mail Blink Dagger
Bracer Phase Boots Platemail
Manta Style Butterfly Power Treads
Wraith Band Morbid Mask Hurricane Pike

0

319 / 9

782 / 999

22657

29736

23277

10 / 5 / 12

Drow Ranger

23

AKID

Drow Ranger

Techies

13

Norbert

Techies

0 / 10 / 14

11460

10061

10429

385 / 338

87 / 0

192

Arcane Boots Ethereal Blade Soul Ring
Point Booster Ogre Axe No Item
Blink Dagger Force Staff Arcane Boots
Dust of Appearance Magic Stick Aether Lens

0

73 / 3

484 / 689

13045

20509

14407

8 / 8 / 19

Shadow Shaman

19

Dust_2

Shadow Shaman

Shadow Fiend

20

VittoBossG

Shadow Fiend

6 / 6 / 3

17324

21848

15813

582 / 734

268 / 6

0

Power Treads Black King Bar Mask of Madness
Dragon Lance Crystalys Shadow Blade
Guardian Greaves Orb of Corrosion Magic Wand
No Item No Item Glimmer Cape

2396

27 / 0

407 / 585

10818

17413

12115

5 / 6 / 21

Undying

17

Sandy

Undying

Баны

Riki Phantom Lancer Razor Weaver Dazzle Pangolier Dark Willow

Баны

Abaddon Bane Batrider Beastmaster Brewmaster Broodmother Chen

Bright Crusaders | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

TwoFaced

Ember Spirit

9 / 9 / 6

16193

19913

14262

544 / 669

178 / 0

0

Staff of Wizardry Magic Wand Phase Boots
Mage Slayer Blight Stone Gleipnir
character-01

16

Satoru

Ogre Magi

2 / 8 / 12

8632

14109

7728

290 / 474

35 / 1

525

Arcane Boots Observer and Sentry Wards Ghost Scepter
Force Staff Iron Branch Magic Wand
character-01

19

Bandana

Legion Commander

10 / 11 / 8

15716

19765

14311

528 / 664

180 / 3

2376

Black King Bar Blade Mail Blink Dagger
Bracer Phase Boots Platemail
character-01

13

Norbert

Techies

0 / 10 / 14

11460

10061

10429

385 / 338

87 / 0

192

Arcane Boots Ethereal Blade Soul Ring
Point Booster Ogre Axe No Item
character-01

20

VittoBossG

Shadow Fiend

6 / 6 / 3

17324

21848

15813

582 / 734

268 / 6

0

Power Treads Black King Bar Mask of Madness
Dragon Lance Crystalys Shadow Blade

Баны

Riki Phantom Lancer Razor Weaver Dazzle Pangolier Dark Willow

Победа | Wiser Warriors

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

EmbraceTheLight

Pudge

8 / 4 / 15

20509

27028

19078

689 / 908

254 / 11

0

Blink Dagger Phase Boots Pipe of Insight
Ghost Scepter Aghanim's Scepter Heart of Tarrasque
character-01

23

Nightfull

Storm Spirit

13 / 4 / 14

20687

31076

19845

695 / 1044

230 / 1

0

Ultimate Orb Black King Bar Magic Wand
Power Treads Parasma Kaya
character-01

23

AKID

Drow Ranger

10 / 5 / 12

23277

29736

22657

782 / 999

319 / 9

0

Manta Style Butterfly Power Treads
Wraith Band Morbid Mask Hurricane Pike
character-01

19

Dust_2

Shadow Shaman

8 / 8 / 19

14407

20509

13045

484 / 689

73 / 3

0

Blink Dagger Force Staff Arcane Boots
Dust of Appearance Magic Stick Aether Lens
character-01

17

Sandy

Undying

5 / 6 / 21

12115

17413

10818

407 / 585

27 / 0

2396

Guardian Greaves Orb of Corrosion Magic Wand
No Item No Item Glimmer Cape

Баны

Abaddon Bane Batrider Beastmaster Brewmaster Broodmother Chen

Bright Crusaders

  • TwoFaced
    character-01

    19

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • +12 Damage
      +12 Damage +12 Damage

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • +1s Searing Chains Duration
      +1s Searing Chains Duration +1s Searing Chains Duration

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

  • Satoru
    character-01

    16

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • +15 Ignite DPS
      +15 Ignite DPS +15 Ignite DPS

    • +2/0.01 Dumb Luck Mana/Mana Regen Per Strength
      +2/0.01 Dumb Luck Mana/Mana Regen Per Strength +2/0.01 Dumb Luck Mana/Mana Regen Per Strength

  • Bandana
    character-01

    19

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • +40 Press The Attack HP Regen
      +40 Press The Attack HP Regen +40 Press The Attack HP Regen

    • -2s Overwhelming Odds Cooldown
      -2s Overwhelming Odds Cooldown -2s Overwhelming Odds Cooldown

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

  • Norbert
    character-01

    13

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3s Proximity Mines Cooldown
      -3s Proximity Mines Cooldown -3s Proximity Mines Cooldown

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

  • VittoBossG
    character-01

    20

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

Wiser Warriors

  • EmbraceTheLight
    character-01

    22

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +5 Armor
      +5 Armor +5 Armor

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • +8% Spell Lifesteal
      +8% Spell Lifesteal +8% Spell Lifesteal

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • +0.75s Dismember Duration
      +0.75s Dismember Duration +0.75s Dismember Duration

  • Nightfull
    character-01

    23

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • -1.25s Static Remnant Cooldown
      -1.25s Static Remnant Cooldown -1.25s Static Remnant Cooldown

  • AKID
    character-01

    23

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • +15 Frost Arrow Damage
      +15 Frost Arrow Damage +15 Frost Arrow Damage

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • +75 Attack Range
      +75 Attack Range +75 Attack Range

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • +25% Multishot Damage
      +25% Multishot Damage +25% Multishot Damage

  • Dust_2
    character-01

    19

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Hex Breaks
      Hex Breaks Hex Breaks

    • +170 Shackles Total Damage
      +170 Shackles Total Damage +170 Shackles Total Damage

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

  • Sandy
    character-01

    17

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • +50 Decay Damage
      +50 Decay Damage +50 Decay Damage

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • +10 Soul Rip Damage/Heal
      +10 Soul Rip Damage/Heal +10 Soul Rip Damage/Heal

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100