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Destiny League

25 ноября 2024 г. 18:09

Wiser Warriors

47 - 18

Матч

Bright Crusaders

СОСТАВЫ КОМАНД

Wiser Warriors | Победа

Поражение | Bright Crusaders

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Weaver

21

EmbraceTheLight

Weaver

7 / 3 / 10

17168

24163

16556

643 / 905

213 / 1

0

Desolator Daedalus Black King Bar
No Item Bracer Magic Wand
Dragon Lance Power Treads Mask of Madness
Crystalys Magic Wand Shadow Blade

0

231 / 3

551 / 695

12153

18556

14711

3 / 7 / 4

Shadow Fiend

18

VittoBossG

Shadow Fiend

Shadow Shaman

19

Dust_2

Shadow Shaman

4 / 4 / 17

11908

19464

11730

446 / 729

91 / 0

0

Aether Lens Tranquil Boots Aghanim's Scepter
Blink Dagger Wind Lace Magic Wand
Blink Dagger Tranquil Boots Magic Wand
Smoke of Deceit Observer and Sentry Wards No Item

0

31 / 0

285 / 370

6111

9879

7609

0 / 14 / 11

Lion

13

Satoru

Lion

Chaos Knight

21

AKID

Chaos Knight

18 / 3 / 3

18796

25471

18421

704 / 954

205 / 12

0

Blink Dagger Armlet of Mordiggian Orchid Malevolence
Assault Cuirass Power Treads Bracer
Magic Wand Arcane Boots Healing Salve
Wind Lace Aether Lens No Item

192

31 / 1

273 / 559

6104

14925

7289

3 / 8 / 6

Grimstroke

16

Norbert

Grimstroke

Storm Spirit

19

Nightfull

Storm Spirit

12 / 4 / 5

16367

19971

15609

613 / 748

171 / 17

0

Black King Bar Null Talisman Kaya and Sange
Power Treads Witch Blade Bottle
Bracer Shadow Blade Hand of Midas
Yasha Phase Boots Wind Lace

0

117 / 2

444 / 499

10783

13323

11854

2 / 11 / 8

Spirit Breaker

15

Bandana

Spirit Breaker

Undying

18

Sandy

Undying

6 / 4 / 26

11748

18236

10523

440 / 683

60 / 0

1596

Guardian Greaves Orb of Corrosion No Item
Magic Wand Observer and Sentry Wards Glimmer Cape
Bottle Blink Dagger Power Treads
Witch Blade Kaya Null Talisman

0

141 / 1

474 / 559

10719

14925

12655

8 / 7 / 2

Puck

16

TwoFaced

Puck

Баны

Abaddon Bane Batrider Beastmaster Brewmaster Broodmother Clockwerk

Баны

Dazzle Phoenix Pangolier Dark Willow Chen Winter Wyvern Nyx Assassin

Wiser Warriors | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

EmbraceTheLight

Weaver

7 / 3 / 10

17168

24163

16556

643 / 905

213 / 1

0

Desolator Daedalus Black King Bar
No Item Bracer Magic Wand
character-01

19

Dust_2

Shadow Shaman

4 / 4 / 17

11908

19464

11730

446 / 729

91 / 0

0

Aether Lens Tranquil Boots Aghanim's Scepter
Blink Dagger Wind Lace Magic Wand
character-01

21

AKID

Chaos Knight

18 / 3 / 3

18796

25471

18421

704 / 954

205 / 12

0

Blink Dagger Armlet of Mordiggian Orchid Malevolence
Assault Cuirass Power Treads Bracer
character-01

19

Nightfull

Storm Spirit

12 / 4 / 5

16367

19971

15609

613 / 748

171 / 17

0

Black King Bar Null Talisman Kaya and Sange
Power Treads Witch Blade Bottle
character-01

18

Sandy

Undying

6 / 4 / 26

11748

18236

10523

440 / 683

60 / 0

1596

Guardian Greaves Orb of Corrosion No Item
Magic Wand Observer and Sentry Wards Glimmer Cape

Баны

Abaddon Bane Batrider Beastmaster Brewmaster Broodmother Clockwerk

Поражение | Bright Crusaders

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

VittoBossG

Shadow Fiend

3 / 7 / 4

14711

18556

12153

551 / 695

231 / 3

0

Dragon Lance Power Treads Mask of Madness
Crystalys Magic Wand Shadow Blade
character-01

13

Satoru

Lion

0 / 14 / 11

7609

9879

6111

285 / 370

31 / 0

0

Blink Dagger Tranquil Boots Magic Wand
Smoke of Deceit Observer and Sentry Wards No Item
character-01

16

Norbert

Grimstroke

3 / 8 / 6

7289

14925

6104

273 / 559

31 / 1

192

Magic Wand Arcane Boots Healing Salve
Wind Lace Aether Lens No Item
character-01

15

Bandana

Spirit Breaker

2 / 11 / 8

11854

13323

10783

444 / 499

117 / 2

0

Bracer Shadow Blade Hand of Midas
Yasha Phase Boots Wind Lace
character-01

16

TwoFaced

Puck

8 / 7 / 2

12655

14925

10719

474 / 559

141 / 1

0

Bottle Blink Dagger Power Treads
Witch Blade Kaya Null Talisman

Баны

Dazzle Phoenix Pangolier Dark Willow Chen Winter Wyvern Nyx Assassin

Wiser Warriors

  • EmbraceTheLight
    character-01

    21

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • +7 Strength
      +7 Strength +7 Strength

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • +2 Swarm Attacks to Kill
      +2 Swarm Attacks to Kill +2 Swarm Attacks to Kill

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • +70 Geminate Attack Damage
      +70 Geminate Attack Damage +70 Geminate Attack Damage

  • Dust_2
    character-01

    19

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • +170 Shackles Total Damage
      +170 Shackles Total Damage +170 Shackles Total Damage

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex Breaks
      Hex Breaks Hex Breaks

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

  • AKID
    character-01

    21

    • Chaos Bolt
      Chaos Bolt Chaos Bolt

      Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 110

    • Chaos Strike
      Chaos Strike Chaos Strike

      Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.

    • Reality Rift
      Reality Rift Reality Rift

      Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 50

    • Chaos Strike
      Chaos Strike Chaos Strike

      Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.

    • Chaos Strike
      Chaos Strike Chaos Strike

      Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.

    • Phantasm
      Phantasm Phantasm

      Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

      Cooldown: 75

      Mana Cost: ['100', '200', '300']

    • Chaos Strike
      Chaos Strike Chaos Strike

      Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.

    • Reality Rift
      Reality Rift Reality Rift

      Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 50

    • Reality Rift
      Reality Rift Reality Rift

      Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 50

    • Reality Rift
      Reality Rift Reality Rift

      Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Phantasm
      Phantasm Phantasm

      Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

      Cooldown: 75

      Mana Cost: ['100', '200', '300']

    • Chaos Bolt
      Chaos Bolt Chaos Bolt

      Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 110

    • Chaos Bolt
      Chaos Bolt Chaos Bolt

      Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 110

    • Chaos Bolt
      Chaos Bolt Chaos Bolt

      Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 110

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Phantasm
      Phantasm Phantasm

      Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

      Cooldown: 75

      Mana Cost: ['100', '200', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Nightfull
    character-01

    19

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

  • Sandy
    character-01

    18

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • +50 Decay Damage
      +50 Decay Damage +50 Decay Damage

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • +10 Soul Rip Damage/Heal
      +10 Soul Rip Damage/Heal +10 Soul Rip Damage/Heal

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

Bright Crusaders

  • VittoBossG
    character-01

    18

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • Satoru
    character-01

    13

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

  • Norbert
    character-01

    16

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • -4s Ink Swell Cooldown
      -4s Ink Swell Cooldown -4s Ink Swell Cooldown

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • +25.0% Soulbind Spell Damage
      +25.0% Soulbind Spell Damage +25.0% Soulbind Spell Damage

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

  • Bandana
    character-01

    15

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Nether Strike
      Nether Strike Nether Strike

      Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

      Cooldown: ['75', '55', '35']

      Mana Cost: ['125', '150', '175']

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • Nether Strike
      Nether Strike Nether Strike

      Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

      Cooldown: ['75', '55', '35']

      Mana Cost: ['125', '150', '175']

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • -3s Bulldoze Cooldown
      -3s Bulldoze Cooldown -3s Bulldoze Cooldown

  • TwoFaced
    character-01

    16

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • +60 Waning Rift Damage
      +60 Waning Rift Damage +60 Waning Rift Damage

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0