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Dota 2 Space League

25 ноября 2024 г. 23:01

VERTEX PACK

23 - 6

Матч

CrimsonSky

СОСТАВЫ КОМАНД

VERTEX PACK | Победа

Поражение | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Crystal Maiden

14

vP.Pronto

Crystal Maiden

3 / 1 / 7

7250

10947

6996

300 / 453

37 / 2

0

Tranquil Boots Point Booster Dust of Appearance
Magic Wand Glimmer Cape Ghost Scepter
Phase Boots Shadow Blade Dust of Appearance
Magic Wand Observer and Sentry Wards No Item

0

54 / 2

253 / 376

5617

9086

6114

1 / 6 / 3

Spirit Breaker

12

CS.Fijik

Spirit Breaker

Luna

19

vP.Helannt

Luna

3 / 2 / 7

16385

21315

16264

678 / 882

273 / 3

0

Mask of Madness Power Treads Manta Style
Wraith Band Black King Bar Crystalys
Magic Wand Arcane Boots Observer Ward
No Item Great Healing Lotus Null Talisman

0

34 / 2

238 / 345

5526

8337

5751

1 / 5 / 3

Mirana

12

CS.Vexus

Mirana

Rubick

17

vP.zikboss

Rubick

6 / 0 / 13

10343

16167

10877

428 / 669

87 / 0

320

Observer and Sentry Wards Arcane Boots Magic Wand
No Item Spirit Vessel Blink Dagger
Power Treads Armlet of Mordiggian Sange
Gauntlets of Strength Gauntlets of Strength Aghanim's Scepter

0

170 / 8

457 / 465

10991

11237

11044

2 / 6 / 1

Huskar

14

CS.Nupiq

Huskar

Shadow Fiend

19

vP.Shelby

Shadow Fiend

8 / 1 / 9

17206

21121

17190

712 / 874

251 / 2

0

Silver Edge Dragon Lance Daedalus
Wraith Band Wraith Band Power Treads
Power Treads Crystalys Blink Dagger
Magic Wand Desolator Dragon Lance

0

259 / 0

547 / 723

12866

17472

13219

1 / 3 / 1

Templar Assassin

17

CS.Qipik

Templar Assassin

Centaur Warrunner

17

vP.RatnBone

Centaur Warrunner

3 / 2 / 18

14210

16360

14066

588 / 677

184 / 0

0

Power Treads Shiva's Guard Bracer
Blink Dagger Bracer Vanguard
Dragon Lance Sange and Yasha Armlet of Mordiggian
Crystalys Power Treads Bracer

0

280 / 0

597 / 729

14316

17617

14427

1 / 3 / 3

Dragon Knight

18

CS.Lemy

Dragon Knight

Баны

Juggernaut Broodmother Sniper Earthshaker Phoenix Beastmaster Razor

Баны

Night Stalker Bane Underlord Doom Invoker Visage Ursa

VERTEX PACK | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

14

vP.Pronto

Crystal Maiden

3 / 1 / 7

7250

10947

6996

300 / 453

37 / 2

0

Tranquil Boots Point Booster Dust of Appearance
Magic Wand Glimmer Cape Ghost Scepter
character-01

19

vP.Helannt

Luna

3 / 2 / 7

16385

21315

16264

678 / 882

273 / 3

0

Mask of Madness Power Treads Manta Style
Wraith Band Black King Bar Crystalys
character-01

17

vP.zikboss

Rubick

6 / 0 / 13

10343

16167

10877

428 / 669

87 / 0

320

Observer and Sentry Wards Arcane Boots Magic Wand
No Item Spirit Vessel Blink Dagger
character-01

19

vP.Shelby

Shadow Fiend

8 / 1 / 9

17206

21121

17190

712 / 874

251 / 2

0

Silver Edge Dragon Lance Daedalus
Wraith Band Wraith Band Power Treads
character-01

17

vP.RatnBone

Centaur Warrunner

3 / 2 / 18

14210

16360

14066

588 / 677

184 / 0

0

Power Treads Shiva's Guard Bracer
Blink Dagger Bracer Vanguard

Баны

Juggernaut Broodmother Sniper Earthshaker Phoenix Beastmaster Razor

Поражение | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

12

CS.Fijik

Spirit Breaker

1 / 6 / 3

6114

9086

5617

253 / 376

54 / 2

0

Phase Boots Shadow Blade Dust of Appearance
Magic Wand Observer and Sentry Wards No Item
character-01

12

CS.Vexus

Mirana

1 / 5 / 3

5751

8337

5526

238 / 345

34 / 2

0

Magic Wand Arcane Boots Observer Ward
No Item Great Healing Lotus Null Talisman
character-01

14

CS.Nupiq

Huskar

2 / 6 / 1

11044

11237

10991

457 / 465

170 / 8

0

Power Treads Armlet of Mordiggian Sange
Gauntlets of Strength Gauntlets of Strength Aghanim's Scepter
character-01

17

CS.Qipik

Templar Assassin

1 / 3 / 1

13219

17472

12866

547 / 723

259 / 0

0

Power Treads Crystalys Blink Dagger
Magic Wand Desolator Dragon Lance
character-01

18

CS.Lemy

Dragon Knight

1 / 3 / 3

14427

17617

14316

597 / 729

280 / 0

0

Dragon Lance Sange and Yasha Armlet of Mordiggian
Crystalys Power Treads Bracer

Баны

Night Stalker Bane Underlord Doom Invoker Visage Ursa

VERTEX PACK

  • vP.Pronto
    character-01

    14

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • +200 Health
      +200 Health +200 Health

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

  • vP.Helannt
    character-01

    19

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • -8% Moon Glaives Damage Reduction
      -8% Moon Glaives Damage Reduction -8% Moon Glaives Damage Reduction

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • -40.0s Eclipse Cooldown
      -40.0s Eclipse Cooldown -40.0s Eclipse Cooldown

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

  • vP.zikboss
    character-01

    17

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • +150 Telekinesis Landing Damage
      +150 Telekinesis Landing Damage +150 Telekinesis Landing Damage

  • vP.Shelby
    character-01

    19

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • vP.RatnBone
    character-01

    17

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • +4 Health Regen
      +4 Health Regen +4 Health Regen

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

CrimsonSky

  • CS.Fijik
    character-01

    12

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Nether Strike
      Nether Strike Nether Strike

      Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

      Cooldown: ['75', '55', '35']

      Mana Cost: ['125', '150', '175']

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Greater Bash
      Greater Bash Greater Bash

      Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

      Cooldown: 1.2

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Charge of Darkness
      Charge of Darkness Charge of Darkness

      Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Bulldoze
      Bulldoze Bulldoze

      Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['30', '40', '50', '60']

    • Nether Strike
      Nether Strike Nether Strike

      Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

      Cooldown: ['75', '55', '35']

      Mana Cost: ['125', '150', '175']

  • CS.Vexus
    character-01

    12

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • +150 Leap Distance
      +150 Leap Distance +150 Leap Distance

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

  • CS.Nupiq
    character-01

    14

    • Berserker's Blood
      Berserker's Blood Berserker's Blood

      Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

    • Burning Spear
      Burning Spear Burning Spear

      Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

      Cooldown: 0

      Mana Cost: 0

    • Berserker's Blood
      Berserker's Blood Berserker's Blood

      Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

    • Burning Spear
      Burning Spear Burning Spear

      Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

      Cooldown: 0

      Mana Cost: 0

    • Berserker's Blood
      Berserker's Blood Berserker's Blood

      Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

    • Life Break
      Life Break Life Break

      Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['16', '14', '12']

      Mana Cost: 0

    • Berserker's Blood
      Berserker's Blood Berserker's Blood

      Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

    • Burning Spear
      Burning Spear Burning Spear

      Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

      Cooldown: 0

      Mana Cost: 0

    • Burning Spear
      Burning Spear Burning Spear

      Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

      Cooldown: 0

      Mana Cost: 0

    • Inner Fire
      Inner Fire Inner Fire

      In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

      Cooldown: ['17', '15', '13', '11']

    • +2s Life Break Slow Duration
      +2s Life Break Slow Duration +2s Life Break Slow Duration

    • Life Break
      Life Break Life Break

      Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['16', '14', '12']

      Mana Cost: 0

    • Inner Fire
      Inner Fire Inner Fire

      In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

      Cooldown: ['17', '15', '13', '11']

    • Inner Fire
      Inner Fire Inner Fire

      In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

      Cooldown: ['17', '15', '13', '11']

  • CS.Qipik
    character-01

    17

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Refraction Damage
      +20 Refraction Damage +20 Refraction Damage

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • +100 Psi Blades Attack and Spill Range
      +100 Psi Blades Attack and Spill Range +100 Psi Blades Attack and Spill Range

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

  • CS.Lemy
    character-01

    18

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50