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Dota 2 Space League

28 ноября 2024 г. 23:48

HolyTeam

21 - 31

Матч

ZEUS THUNDER GOD

СОСТАВЫ КОМАНД

HolyTeam | Поражение

Победа | ZEUS THUNDER GOD

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Lich

16

HT.NoticeMeSenpai

Lich

3 / 9 / 14

9666

14547

7717

311 / 468

36 / 6

0

Point Booster Magic Wand Dust of Appearance
Glimmer Cape Tranquil Boots Smoke of Deceit
Point Booster Magic Wand Kaya
No Item Aether Lens Arcane Boots

0

56 / 0

381 / 661

11327

20546

11842

6 / 6 / 16

Zeus

19

ZTG.apathetic

Zeus

Earthshaker

20

HT.kirito

Earthshaker

7 / 5 / 4

14951

21758

12681

481 / 700

194 / 3

0

Aghanim's Scepter Energy Booster Soul Ring
Blink Dagger Point Booster Power Treads
Aether Lens Iron Branch Dagon
Observer and Sentry Wards Magic Stick Arcane Boots

0

99 / 0

426 / 661

12728

20546

13241

6 / 4 / 10

Nyx Assassin

19

ZTG.NaldBail

Nyx Assassin

Timbersaw

18

HT.Nagama

Timbersaw

1 / 7 / 11

14360

17499

12902

462 / 563

245 / 2

0

Arcane Boots Blink Dagger Veil of Discord
Soul Ring Kaya Aghanim's Scepter
Radiance Eul's Scepter of Divinity Iron Branch
Bracer Bracer Boots of Travel

3637

255 / 12

547 / 744

16307

23126

17002

4 / 5 / 8

Necrophos

20

ZTG.Trust

Necrophos

Rubick

16

HT.RAGNAR

Rubick

4 / 6 / 8

11625

14205

9409

374 / 457

85 / 1

1294

Arcane Boots Eul's Scepter of Divinity No Item
No Item Phylactery Magic Wand
Power Treads Mask of Madness Hurricane Pike
Sange and Yasha Butterfly Daedalus

0

378 / 0

804 / 996

24742

30959

24991

8 / 1 / 15

Luna

23

ZTG. litboN

Luna

Lifestealer

22

HT.Consul

Lifestealer

5 / 4 / 5

19458

28316

19496

626 / 911

291 / 7

382

Sange and Yasha Desolator Phase Boots
Armlet of Mordiggian Monkey King Bar Skull Basher
Blade Mail Phase Boots Black King Bar
Blink Dagger Bracer Mithril Hammer

4406

131 / 0

479 / 693

13982

21540

14888

7 / 5 / 14

Legion Commander

20

ZTG.OETTI

Legion Commander

Баны

Slark Shadow Fiend Sniper Spectre Terrorblade Troll Warlord Ursa

Баны

Templar Assassin Weaver Grimstroke Nature's Prophet Oracle Puck Queen of Pain

HolyTeam | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

16

HT.NoticeMeSenpai

Lich

3 / 9 / 14

9666

14547

7717

311 / 468

36 / 6

0

Point Booster Magic Wand Dust of Appearance
Glimmer Cape Tranquil Boots Smoke of Deceit
character-01

20

HT.kirito

Earthshaker

7 / 5 / 4

14951

21758

12681

481 / 700

194 / 3

0

Aghanim's Scepter Energy Booster Soul Ring
Blink Dagger Point Booster Power Treads
character-01

18

HT.Nagama

Timbersaw

1 / 7 / 11

14360

17499

12902

462 / 563

245 / 2

0

Arcane Boots Blink Dagger Veil of Discord
Soul Ring Kaya Aghanim's Scepter
character-01

16

HT.RAGNAR

Rubick

4 / 6 / 8

11625

14205

9409

374 / 457

85 / 1

1294

Arcane Boots Eul's Scepter of Divinity No Item
No Item Phylactery Magic Wand
character-01

22

HT.Consul

Lifestealer

5 / 4 / 5

19458

28316

19496

626 / 911

291 / 7

382

Sange and Yasha Desolator Phase Boots
Armlet of Mordiggian Monkey King Bar Skull Basher

Баны

Slark Shadow Fiend Sniper Spectre Terrorblade Troll Warlord Ursa

Победа | ZEUS THUNDER GOD

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

ZTG.apathetic

Zeus

6 / 6 / 16

11842

20546

11327

381 / 661

56 / 0

0

Point Booster Magic Wand Kaya
No Item Aether Lens Arcane Boots
character-01

19

ZTG.NaldBail

Nyx Assassin

6 / 4 / 10

13241

20546

12728

426 / 661

99 / 0

0

Aether Lens Iron Branch Dagon
Observer and Sentry Wards Magic Stick Arcane Boots
character-01

20

ZTG.Trust

Necrophos

4 / 5 / 8

17002

23126

16307

547 / 744

255 / 12

3637

Radiance Eul's Scepter of Divinity Iron Branch
Bracer Bracer Boots of Travel
character-01

23

ZTG. litboN

Luna

8 / 1 / 15

24991

30959

24742

804 / 996

378 / 0

0

Power Treads Mask of Madness Hurricane Pike
Sange and Yasha Butterfly Daedalus
character-01

20

ZTG.OETTI

Legion Commander

7 / 5 / 14

14888

21540

13982

479 / 693

131 / 0

4406

Blade Mail Phase Boots Black King Bar
Blink Dagger Bracer Mithril Hammer

Баны

Templar Assassin Weaver Grimstroke Nature's Prophet Oracle Puck Queen of Pain

HolyTeam

  • HT.NoticeMeSenpai
    character-01

    16

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +10% Frost Shield Damage Reduction
      +10% Frost Shield Damage Reduction +10% Frost Shield Damage Reduction

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

  • HT.kirito
    character-01

    20

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • +30 Base Damage
      +30 Base Damage +30 Base Damage

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • +50 Aftershock Damage
      +50 Aftershock Damage +50 Aftershock Damage

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • +50% Enchant Totem Damage
      +50% Enchant Totem Damage +50% Enchant Totem Damage

  • HT.Nagama
    character-01

    18

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

  • HT.RAGNAR
    character-01

    16

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

  • HT.Consul
    character-01

    22

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • +3% Ghoul Frenzy Movement Speed
      +3% Ghoul Frenzy Movement Speed +3% Ghoul Frenzy Movement Speed

    • +50 Ghoul Frenzy Attack Speed
      +50 Ghoul Frenzy Attack Speed +50 Ghoul Frenzy Attack Speed

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • +25% Open Wounds Lifesteal
      +25% Open Wounds Lifesteal +25% Open Wounds Lifesteal

ZEUS THUNDER GOD

  • ZTG.apathetic
    character-01

    19

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • +200 Health
      +200 Health +200 Health

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • +1 Heavenly Jump Target
      +1 Heavenly Jump Target +1 Heavenly Jump Target

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

  • ZTG.NaldBail
    character-01

    19

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • -3s Mind Flare Cooldown
      -3s Mind Flare Cooldown -3s Mind Flare Cooldown

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

  • ZTG.Trust
    character-01

    20

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • +125 Reaper's Scythe Cast Range
      +125 Reaper's Scythe Cast Range +125 Reaper's Scythe Cast Range

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • +20% Ghost Shroud Movement Slow
      +20% Ghost Shroud Movement Slow +20% Ghost Shroud Movement Slow

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • +25% Heartstopper Regen Reduction
      +25% Heartstopper Regen Reduction +25% Heartstopper Regen Reduction

  • ZTG. litboN
    character-01

    23

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • -8% Moon Glaives Damage Reduction
      -8% Moon Glaives Damage Reduction -8% Moon Glaives Damage Reduction

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • -2.0s Lucent Beam Cooldown
      -2.0s Lucent Beam Cooldown -2.0s Lucent Beam Cooldown

  • ZTG.OETTI
    character-01

    20

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • -2s Overwhelming Odds Cooldown
      -2s Overwhelming Odds Cooldown -2s Overwhelming Odds Cooldown

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • +40 Press The Attack HP Regen
      +40 Press The Attack HP Regen +40 Press The Attack HP Regen

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • +8% Moment of Courage Proc Chance
      +8% Moment of Courage Proc Chance +8% Moment of Courage Proc Chance