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новости

Ultras Dota Pro League 2024-25

30 ноября 2024 г. 12:46

Others

53 - 40

Матч

Ghost Sheep

СОСТАВЫ КОМАНД

Others | Победа

Поражение | Ghost Sheep

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Beastmaster

25

-shanks

Beastmaster

7 / 10 / 21

26292

38119

20272

598 / 867

310 / 11

0

Shiva's Guard Blink Dagger Aghanim's Scepter
Power Treads Black King Bar Healing Salve
Arcane Boots Nullifier Hurricane Pike
Dust of Appearance Desolator Daedalus

0

307 / 26

640 / 887

22761

38998

28138

12 / 8 / 16

Clinkz

26

Keyleth

Clinkz

Lina

29

2kxaos

Lina

21 / 4 / 18

34821

58651

30892

792 / 1334

392 / 8

0

Yasha and Kaya Boots of Travel 2 Aghanim's Scepter
Ethereal Blade Blink Dagger Shadow Blade
Sentry Ward Force Staff Glimmer Cape
Arcane Boots Null Talisman Blink Dagger

8989

119 / 2

314 / 440

10474

19345

13805

2 / 14 / 12

Winter Wyvern

18

rubik>lion

Winter Wyvern

Shadow Demon

23

Yuui-

Shadow Demon

10 / 12 / 25

21060

29149

15123

479 / 663

109 / 3

600

Solar Crest Blink Dagger Magic Wand
Aghanim's Scepter Boots of Travel Roshan's Banner
Eul's Scepter of Divinity Power Treads Blink Dagger
Aghanim's Scepter Shiva's Guard Bloodstone

0

373 / 4

640 / 923

21950

40581

28138

9 / 11 / 18

Sand King

26

//

Sand King

Hoodwink

25

sAto

Hoodwink

3 / 9 / 29

17806

36228

17014

405 / 824

101 / 2

0

No Item Glimmer Cape Lotus Orb
Force Staff Arcane Boots Gem of True Sight
Shadow Blade Blink Dagger Lotus Orb
Solar Crest Tiara of Selemene Arcane Boots

728

144 / 3

485 / 668

16774

29369

21323

7 / 10 / 20

Warlock

23

люблюкогдамнепох

Warlock

Alchemist

30

korol' ploshadki

Alchemist

12 / 5 / 22

49110

65950

44601

1117 / 1500

534 / 3

125

Boots of Travel 2 Bloodthorn Radiance
Overwhelming Blink Octarine Core Manta Style
Black King Bar Power Treads Gleipnir
Magic Wand Dragon Lance Parasma

0

397 / 7

654 / 902

22775

39657

28754

10 / 10 / 16

Nature's Prophet

26

fungame

Nature's Prophet

Баны

Clockwerk Lone Druid Bloodseeker Nyx Assassin Outworld Devourer Viper Sniper

Баны

Muerta Phoenix Bane Tusk Earth Spirit Morphling Medusa

Others | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

25

-shanks

Beastmaster

7 / 10 / 21

26292

38119

20272

598 / 867

310 / 11

0

Shiva's Guard Blink Dagger Aghanim's Scepter
Power Treads Black King Bar Healing Salve
character-01

29

2kxaos

Lina

21 / 4 / 18

34821

58651

30892

792 / 1334

392 / 8

0

Yasha and Kaya Boots of Travel 2 Aghanim's Scepter
Ethereal Blade Blink Dagger Shadow Blade
character-01

23

Yuui-

Shadow Demon

10 / 12 / 25

21060

29149

15123

479 / 663

109 / 3

600

Solar Crest Blink Dagger Magic Wand
Aghanim's Scepter Boots of Travel Roshan's Banner
character-01

25

sAto

Hoodwink

3 / 9 / 29

17806

36228

17014

405 / 824

101 / 2

0

No Item Glimmer Cape Lotus Orb
Force Staff Arcane Boots Gem of True Sight
character-01

30

korol' ploshadki

Alchemist

12 / 5 / 22

49110

65950

44601

1117 / 1500

534 / 3

125

Boots of Travel 2 Bloodthorn Radiance
Overwhelming Blink Octarine Core Manta Style

Баны

Clockwerk Lone Druid Bloodseeker Nyx Assassin Outworld Devourer Viper Sniper

Поражение | Ghost Sheep

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

26

Keyleth

Clinkz

12 / 8 / 16

28138

38998

22761

640 / 887

307 / 26

0

Arcane Boots Nullifier Hurricane Pike
Dust of Appearance Desolator Daedalus
character-01

18

rubik>lion

Winter Wyvern

2 / 14 / 12

13805

19345

10474

314 / 440

119 / 2

8989

Sentry Ward Force Staff Glimmer Cape
Arcane Boots Null Talisman Blink Dagger
character-01

26

//

Sand King

9 / 11 / 18

28138

40581

21950

640 / 923

373 / 4

0

Eul's Scepter of Divinity Power Treads Blink Dagger
Aghanim's Scepter Shiva's Guard Bloodstone
character-01

23

люблюкогдамнепох

Warlock

7 / 10 / 20

21323

29369

16774

485 / 668

144 / 3

728

Shadow Blade Blink Dagger Lotus Orb
Solar Crest Tiara of Selemene Arcane Boots
character-01

26

fungame

Nature's Prophet

10 / 10 / 16

28754

39657

22775

654 / 902

397 / 7

0

Black King Bar Power Treads Gleipnir
Magic Wand Dragon Lance Parasma

Баны

Muerta Phoenix Bane Tusk Earth Spirit Morphling Medusa

Others

  • -shanks
    character-01

    25

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • +2% Wild Axes Damage Amp Per Stack
      +2% Wild Axes Damage Amp Per Stack +2% Wild Axes Damage Amp Per Stack

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +20 Movespeed Aura to Beastmaster and his units
      +20 Movespeed Aura to Beastmaster and his units +20 Movespeed Aura to Beastmaster and his units

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • +250 Max Health Aura to Beastmaster and his units
      +250 Max Health Aura to Beastmaster and his units +250 Max Health Aura to Beastmaster and his units

    • -30s Primal Roar Cooldown
      -30s Primal Roar Cooldown -30s Primal Roar Cooldown

  • 2kxaos
    character-01

    29

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • -25s Laguna Blade Cooldown
      -25s Laguna Blade Cooldown -25s Laguna Blade Cooldown

    • +150% Crit On Targets Affected By Spells
      +150% Crit On Targets Affected By Spells +150% Crit On Targets Affected By Spells

    • +25 Damage
      +25 Damage +25 Damage

    • 5% Fiery Soul Magic Resist Per Stack
      5% Fiery Soul Magic Resist Per Stack 5% Fiery Soul Magic Resist Per Stack

    • +10/1% Fiery Soul Per Stack
      +10/1% Fiery Soul Per Stack +10/1% Fiery Soul Per Stack

  • Yuui-
    character-01

    23

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +10 Strength
      +10 Strength +10 Strength

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • +25 Movement Speed
      +25 Movement Speed +25 Movement Speed

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • +15% Disseminate Shared Damage
      +15% Disseminate Shared Damage +15% Disseminate Shared Damage

  • sAto
    character-01

    25

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • -2s Bushwhack Cooldown
      -2s Bushwhack Cooldown -2s Bushwhack Cooldown

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +1 Acorn Shot Bounces
      +1 Acorn Shot Bounces +1 Acorn Shot Bounces

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • -3 Armor Corruption
      -3 Armor Corruption -3 Armor Corruption

  • korol' ploshadki
    character-01

    30

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

Ghost Sheep

  • Keyleth
    character-01

    26

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • -4s Skeleton Walk Cooldown
      -4s Skeleton Walk Cooldown -4s Skeleton Walk Cooldown

    • +75 Attack Range
      +75 Attack Range +75 Attack Range

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • +40 Strafe Attack Speed
      +40 Strafe Attack Speed +40 Strafe Attack Speed

    • Tar Bomb Multishot
      Tar Bomb Multishot Tar Bomb Multishot

  • rubik>lion
    character-01

    18

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • +25HP/s Cold Embrace Heal
      +25HP/s Cold Embrace Heal +25HP/s Cold Embrace Heal

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • +400 Splinter Blast Shatter Radius
      +400 Splinter Blast Shatter Radius +400 Splinter Blast Shatter Radius

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

  • //
    character-01

    26

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +100/12 Base/Incremental Radius of Epicenter
      +100/12 Base/Incremental Radius of Epicenter +100/12 Base/Incremental Radius of Epicenter

    • +10 Epicenter Pulses
      +10 Epicenter Pulses +10 Epicenter Pulses

  • люблюкогдамнепох
    character-01

    23

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • +50 Upheaval Radius
      +50 Upheaval Radius +50 Upheaval Radius

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • +10 Upheaval Attack Speed per second on Allies
      +10 Upheaval Attack Speed per second on Allies +10 Upheaval Attack Speed per second on Allies

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

    • +=40 Upheaval Damage
      +=40 Upheaval Damage +=40 Upheaval Damage

  • fungame
    character-01

    26

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • +30 Wrath of Nature Base Damage
      +30 Wrath of Nature Base Damage +30 Wrath of Nature Base Damage

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • +{s:bonus_treant_movespeed} Treant Movement Speed
      +{s:bonus_treant_movespeed} Treant Movement Speed +{s:bonus_treant_movespeed} Treant Movement Speed

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Sprout Leashes
      Sprout Leashes Sprout Leashes

    • {s:bonus_treant_health}x Treant HP/Damage
      {s:bonus_treant_health}x Treant HP/Damage {s:bonus_treant_health}x Treant HP/Damage