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19
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.
Cooldown: ['7', '6', '5', '4']
Mana Cost: ['45', '50', '55', '60']
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.
Cooldown: 0
Mana Cost: 60
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.
Cooldown: ['7', '6', '5', '4']
Mana Cost: ['45', '50', '55', '60']
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.
Cooldown: 0
Mana Cost: 60
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.
Cooldown: 0
Mana Cost: 60
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Cooldown: ['24', '21', '18']
Mana Cost: ['80', '105', '130']
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.
Cooldown: ['7', '6', '5', '4']
Mana Cost: ['45', '50', '55', '60']
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.
Cooldown: ['7', '6', '5', '4']
Mana Cost: ['45', '50', '55', '60']
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['60', '70', '80', '90']
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['60', '70', '80', '90']
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Cooldown: ['24', '21', '18']
Mana Cost: ['80', '105', '130']
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['60', '70', '80', '90']
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['60', '70', '80', '90']
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.
Cooldown: 0
Mana Cost: 60
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Cooldown: ['24', '21', '18']
Mana Cost: ['80', '105', '130']
16
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
18
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
12
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.
Cooldown: ['12', '9', '6', '3']
Mana Cost: ['45', '50', '55', '60']
Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: ['110', '115', '120', '125']
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
Cooldown: ['10', '8', '6', '4']
Mana Cost: ['40', '50', '60', '70']
Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: ['110', '115', '120', '125']
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
Cooldown: ['10', '8', '6', '4']
Mana Cost: ['40', '50', '60', '70']
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Cooldown: ['60', '50', '40']
Mana Cost: 175
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
Cooldown: ['10', '8', '6', '4']
Mana Cost: ['40', '50', '60', '70']
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.
Cooldown: ['12', '9', '6', '3']
Mana Cost: ['45', '50', '55', '60']
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
Cooldown: ['10', '8', '6', '4']
Mana Cost: ['40', '50', '60', '70']
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.
Cooldown: ['12', '9', '6', '3']
Mana Cost: ['45', '50', '55', '60']
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.
Cooldown: ['12', '9', '6', '3']
Mana Cost: ['45', '50', '55', '60']
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Cooldown: ['60', '50', '40']
Mana Cost: 175
16
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.
Cooldown: ['20', '15', '10', '5']
Mana Cost: ['50', '60', '70', '80']
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Cooldown: 0.3
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Cooldown: 0.3
Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Cooldown: 0.3
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.
Cooldown: ['100', '85', '70']
Mana Cost: ['100', '125', '150']
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Cooldown: 0.3
Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.
Cooldown: ['100', '85', '70']
Mana Cost: ['100', '125', '150']
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.
Cooldown: ['20', '15', '10', '5']
Mana Cost: ['50', '60', '70', '80']
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.
Cooldown: ['20', '15', '10', '5']
Mana Cost: ['50', '60', '70', '80']
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.
Cooldown: ['20', '15', '10', '5']
Mana Cost: ['50', '60', '70', '80']
23
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
16
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
21
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
16
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
22
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 80
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 80
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Divided We Stand grants all Meepos bonus Magic Resistance.
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 80
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 80
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Divided We Stand grants all Meepos bonus Magic Resistance.
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Divided We Stand grants all Meepos bonus Magic Resistance.