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Последние
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European Pro League 2024-2025 Season

3 декабря 2024 г. 19:45

Passion UA

33 - 30

Матч

Dragon Esports Club

СОСТАВЫ КОМАНД

Passion UA | Победа

Поражение | Dragon Esports Club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Batrider

23

alone

Batrider

5 / 9 / 14

18753

30078

12618

313 / 502

128 / 1

0

Ghost Scepter Force Staff Dust of Appearance
Aether Lens Blink Dagger Tranquil Boots
Octarine Core Power Treads Ethereal Blade
Black King Bar Blink Dagger Linken's Sphere

12

404 / 1

549 / 754

26286

45177

32894

9 / 7 / 15

Morphling

27

flow

Morphling

Drow Ranger

28

demoheroluna

Drow Ranger

2 / 7 / 10

37867

52367

31382

632 / 874

582 / 9

0

Silver Edge Hurricane Pike Power Treads
Daedalus Black King Bar Linken's Sphere
Nullifier Manta Style Disperser
Power Treads Abyssal Blade Aghanim's Scepter

0

566 / 18

693 / 979

32443

58658

41522

8 / 5 / 16

Spectre

29

1v1 me irl fighters

Spectre

Brewmaster

27

GAMBIT-PARIS

Brewmaster

8 / 3 / 22

33972

47693

30639

567 / 796

430 / 18

184

Pipe of Insight Refresher Orb Spirit Vessel
Arcane Boots Shiva's Guard Radiance
Lotus Orb Phase Boots Eternal Shroud
Heart of Tarrasque Blink Dagger Shiva's Guard

125

465 / 17

568 / 785

26296

47034

34032

5 / 3 / 16

Death Prophet

27

Mode : Daxak

Death Prophet

Elder Titan

24

Osbatt

Elder Titan

2 / 7 / 21

17615

33613

12205

294 / 561

35 / 5

0

Force Staff Boots of Bearing No Item
Sentry Ward Magic Wand Glimmer Cape
Yasha and Kaya Dagon Blink Dagger
Gem of True Sight Wind Lace Arcane Boots

0

126 / 4

365 / 678

23658

40623

21869

7 / 9 / 20

Nyx Assassin

26

mad turtle

Nyx Assassin

Lina

30

never fade away

Lina

16 / 5 / 8

49251

64949

39852

822 / 1084

691 / 13

0

Boots of Travel 2 Octarine Core Black King Bar
Scythe of Vyse Silver Edge Yasha and Kaya
Force Staff Glimmer Cape Linken's Sphere
Arcane Boots Dust of Appearance Sentry Ward

6198

110 / 3

329 / 552

14665

33074

19712

1 / 9 / 19

Pugna

24

miss atomic bomb

Pugna

Баны

Dragon Knight Beastmaster Shadow Demon Enigma Dawnbreaker Invoker Storm Spirit

Баны

Bristleback Terrorblade Magnus Alchemist Doom Broodmother Night Stalker

Passion UA | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

23

alone

Batrider

5 / 9 / 14

18753

30078

12618

313 / 502

128 / 1

0

Ghost Scepter Force Staff Dust of Appearance
Aether Lens Blink Dagger Tranquil Boots
character-01

28

demoheroluna

Drow Ranger

2 / 7 / 10

37867

52367

31382

632 / 874

582 / 9

0

Silver Edge Hurricane Pike Power Treads
Daedalus Black King Bar Linken's Sphere
character-01

27

GAMBIT-PARIS

Brewmaster

8 / 3 / 22

33972

47693

30639

567 / 796

430 / 18

184

Pipe of Insight Refresher Orb Spirit Vessel
Arcane Boots Shiva's Guard Radiance
character-01

24

Osbatt

Elder Titan

2 / 7 / 21

17615

33613

12205

294 / 561

35 / 5

0

Force Staff Boots of Bearing No Item
Sentry Ward Magic Wand Glimmer Cape
character-01

30

never fade away

Lina

16 / 5 / 8

49251

64949

39852

822 / 1084

691 / 13

0

Boots of Travel 2 Octarine Core Black King Bar
Scythe of Vyse Silver Edge Yasha and Kaya

Баны

Dragon Knight Beastmaster Shadow Demon Enigma Dawnbreaker Invoker Storm Spirit

Поражение | Dragon Esports Club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

27

flow

Morphling

9 / 7 / 15

32894

45177

26286

549 / 754

404 / 1

12

Octarine Core Power Treads Ethereal Blade
Black King Bar Blink Dagger Linken's Sphere
character-01

29

1v1 me irl fighters

Spectre

8 / 5 / 16

41522

58658

32443

693 / 979

566 / 18

0

Nullifier Manta Style Disperser
Power Treads Abyssal Blade Aghanim's Scepter
character-01

27

Mode : Daxak

Death Prophet

5 / 3 / 16

34032

47034

26296

568 / 785

465 / 17

125

Lotus Orb Phase Boots Eternal Shroud
Heart of Tarrasque Blink Dagger Shiva's Guard
character-01

26

mad turtle

Nyx Assassin

7 / 9 / 20

21869

40623

23658

365 / 678

126 / 4

0

Yasha and Kaya Dagon Blink Dagger
Gem of True Sight Wind Lace Arcane Boots
character-01

24

miss atomic bomb

Pugna

1 / 9 / 19

19712

33074

14665

329 / 552

110 / 3

6198

Force Staff Glimmer Cape Linken's Sphere
Arcane Boots Dust of Appearance Sentry Ward

Баны

Bristleback Terrorblade Magnus Alchemist Doom Broodmother Night Stalker

Passion UA

  • alone
    character-01

    23

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • +20 Movement Speed
      +20 Movement Speed +20 Movement Speed

    • +50 Sticky Napalm Radius
      +50 Sticky Napalm Radius +50 Sticky Napalm Radius

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • +2s Smoldering Resin Duration
      +2s Smoldering Resin Duration +2s Smoldering Resin Duration

  • demoheroluna
    character-01

    28

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • +15 Frost Arrow Damage
      +15 Frost Arrow Damage +15 Frost Arrow Damage

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • -6s Multishot Cooldown
      -6s Multishot Cooldown -6s Multishot Cooldown

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • +25% Multishot Damage
      +25% Multishot Damage +25% Multishot Damage

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • +10% Marksmanship Chance
      +10% Marksmanship Chance +10% Marksmanship Chance

  • GAMBIT-PARIS
    character-01

    27

    • Cinder Brew
      Cinder Brew Cinder Brew

      Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['50', '60', '70', '80']

    • Drunken Brawler
      Drunken Brawler Drunken Brawler

      Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.

      Cooldown: 0

      Mana Cost: 0

    • Cinder Brew
      Cinder Brew Cinder Brew

      Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['50', '60', '70', '80']

    • Thunder Clap
      Thunder Clap Thunder Clap

      Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Cinder Brew
      Cinder Brew Cinder Brew

      Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['50', '60', '70', '80']

    • Primal Split
      Primal Split Primal Split

      Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '200', '250']

    • Cinder Brew
      Cinder Brew Cinder Brew

      Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['50', '60', '70', '80']

    • Drunken Brawler
      Drunken Brawler Drunken Brawler

      Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.

      Cooldown: 0

      Mana Cost: 0

    • Drunken Brawler
      Drunken Brawler Drunken Brawler

      Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.

      Cooldown: 0

      Mana Cost: 0

    • Drunken Brawler
      Drunken Brawler Drunken Brawler

      Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.

      Cooldown: 0

      Mana Cost: 0

    • Thunder Clap
      Thunder Clap Thunder Clap

      Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Primal Split
      Primal Split Primal Split

      Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '200', '250']

    • Thunder Clap
      Thunder Clap Thunder Clap

      Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['90', '100', '110', '120']

    • Thunder Clap
      Thunder Clap Thunder Clap

      Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['90', '100', '110', '120']

    • +1x Brewed Up multiplier for Drunken Brawler
      +1x Brewed Up multiplier for Drunken Brawler +1x Brewed Up multiplier for Drunken Brawler

    • +200 Thunder Clap AoE
      +200 Thunder Clap AoE +200 Thunder Clap AoE

    • Primal Split
      Primal Split Primal Split

      Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '200', '250']

    • +1200 Brewlings Health
      +1200 Brewlings Health +1200 Brewlings Health

    • Cinder Brew applies Fear when ignited
      Cinder Brew applies Fear when ignited Cinder Brew applies Fear when ignited

    • +10 Brewlings Damage
      +10 Brewlings Damage +10 Brewlings Damage

  • Osbatt
    character-01

    24

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • +25 Astral Spirit Hero Attack
      +25 Astral Spirit Hero Attack +25 Astral Spirit Hero Attack

    • +25 Attack Speed
      +25 Attack Speed +25 Attack Speed

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • +100% Cleave
      +100% Cleave +100% Cleave

  • never fade away
    character-01

    30

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • -25s Laguna Blade Cooldown
      -25s Laguna Blade Cooldown -25s Laguna Blade Cooldown

    • 125% Laguna Blade Damage into barrier
      125% Laguna Blade Damage into barrier 125% Laguna Blade Damage into barrier

    • +25 Damage
      +25 Damage +25 Damage

    • 5% Fiery Soul Magic Resist Per Stack
      5% Fiery Soul Magic Resist Per Stack 5% Fiery Soul Magic Resist Per Stack

    • +10/1% Fiery Soul Per Stack
      +10/1% Fiery Soul Per Stack +10/1% Fiery Soul Per Stack

    • +150% Crit On Targets Affected By Spells
      +150% Crit On Targets Affected By Spells +150% Crit On Targets Affected By Spells

Dragon Esports Club

  • flow
    character-01

    27

    • Attribute Shift (Strength Gain)
      Attribute Shift (Strength Gain) Attribute Shift (Strength Gain)

      Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Attribute Shift (Strength Gain)
      Attribute Shift (Strength Gain) Attribute Shift (Strength Gain)

      Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • +16s Morph Duration
      +16s Morph Duration +16s Morph Duration

    • Attribute Shift (Strength Gain)
      Attribute Shift (Strength Gain) Attribute Shift (Strength Gain)

      Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +1.0s Adaptive Strike Stun Duration
      +1.0s Adaptive Strike Stun Duration +1.0s Adaptive Strike Stun Duration

    • -40% Waveform Cooldown
      -40% Waveform Cooldown -40% Waveform Cooldown

    • +15% Magic Resistance
      +15% Magic Resistance +15% Magic Resistance

  • 1v1 me irl fighters
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    29

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • -4s Spectral Dagger Cooldown
      -4s Spectral Dagger Cooldown -4s Spectral Dagger Cooldown

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • +80 Spectral Dagger Damage
      +80 Spectral Dagger Damage +80 Spectral Dagger Damage

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • +350 Health
      +350 Health +350 Health

    • +5% Dispersion
      +5% Dispersion +5% Dispersion

    • +5 Health Regen
      +5 Health Regen +5 Health Regen

    • +15 Desolate Damage
      +15 Desolate Damage +15 Desolate Damage

    • +12% Spectral Dagger Slow/Bonus
      +12% Spectral Dagger Slow/Bonus +12% Spectral Dagger Slow/Bonus

  • Mode : Daxak
    character-01

    27

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • +12% Magic Resistance
      +12% Magic Resistance +12% Magic Resistance

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • -2.5s Crypt Swarm Cooldown
      -2.5s Crypt Swarm Cooldown -2.5s Crypt Swarm Cooldown

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • +400 Health
      +400 Health +400 Health

    • -22s Spirit Siphon Replenish Time
      -22s Spirit Siphon Replenish Time -22s Spirit Siphon Replenish Time

    • +40 Attack Speed
      +40 Attack Speed +40 Attack Speed

  • mad turtle
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    26

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +0.5s Spiked Carapace Reflect Duration
      +0.5s Spiked Carapace Reflect Duration +0.5s Spiked Carapace Reflect Duration

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • +100 Impale Damage
      +100 Impale Damage +100 Impale Damage

    • 600 Mind Flare Radius
      600 Mind Flare Radius 600 Mind Flare Radius

  • miss atomic bomb
    character-01

    24

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • +2 Nether Ward Health
      +2 Nether Ward Health +2 Nether Ward Health

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • +20% Life Drain Heal
      +20% Life Drain Heal +20% Life Drain Heal