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19
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
21
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.
Cooldown: ['30', '27', '24', '21']
Mana Cost: ['40', '60', '80', '100']
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
15
Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.
Cooldown: ['10', '9', '8', '7']
Mana Cost: ['50', '60', '70', '80']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.
Cooldown: ['10', '9', '8', '7']
Mana Cost: ['50', '60', '70', '80']
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.
Cooldown: ['10', '9', '8', '7']
Mana Cost: ['50', '60', '70', '80']
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.
Cooldown: ['180', '140', '100']
Mana Cost: ['150', '250', '350']
Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.
Cooldown: ['10', '9', '8', '7']
Mana Cost: ['50', '60', '70', '80']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.
Cooldown: ['180', '140', '100']
Mana Cost: ['150', '250', '350']
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
18
Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 40
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['90', '95', '100', '105']
Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 40
Vengeful Spirit's presence increases the damage of nearby friendly heroes.
Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 40
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
Cooldown: ['46', '38', '30']
Mana Cost: ['100', '150', '200']
Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 40
Vengeful Spirit's presence increases the damage of nearby friendly heroes.
Vengeful Spirit's presence increases the damage of nearby friendly heroes.
Vengeful Spirit's presence increases the damage of nearby friendly heroes.
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
Cooldown: ['46', '38', '30']
Mana Cost: ['100', '150', '200']
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['90', '95', '100', '105']
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['90', '95', '100', '105']
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['90', '95', '100', '105']
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
Cooldown: ['46', '38', '30']
Mana Cost: ['100', '150', '200']
18
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
20
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.
Cooldown: ['110', '105', '100']
Mana Cost: ['100', '150', '200']
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.
Cooldown: ['110', '105', '100']
Mana Cost: ['100', '150', '200']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.
Cooldown: ['110', '105', '100']
Mana Cost: ['100', '150', '200']
19
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
13
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
13
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
17
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90