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EPL World Series: America 2024-2025 Season

4 декабря 2024 г. 2:51

Hokori

52 - 14

Матч

Qhali

СОСТАВЫ КОМАНД

Hokori | Победа

Поражение | Qhali

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Razor

18

Light

Razor

18 / 1 / 9

17219

17768

16823

722 / 745

213 / 8

0

Magic Wand Power Treads Falcon Blade
Manta Style Hurricane Pike Morbid Mask
Ogre Axe Bottle Phase Boots
Wind Lace Magic Wand Blink Dagger

0

100 / 6

320 / 398

7339

9492

7632

2 / 10 / 3

Earthshaker

13

faith

Earthshaker

Tiny

19

dreaming about u

Tiny

16 / 0 / 18

14763

20153

14864

619 / 845

111 / 7

0

Soul Ring Phase Boots Blink Dagger
Khanda Magic Wand Bottle
Cloak Tranquil Boots Magic Wand
Circlet Drum of Endurance Smoke of Deceit

0

40 / 1

254 / 274

5181

6534

6057

2 / 14 / 4

Terrorblade

10

ConquesT

Terrorblade

Dawnbreaker

17

Identidad

Dawnbreaker

5 / 3 / 22

13546

16647

13467

568 / 698

173 / 6

3256

Phase Boots Armlet of Mordiggian Black King Bar
Magic Wand Yasha Soul Ring
Phase Boots Soul Ring Blink Dagger
Bracer Blade Mail Magic Wand

0

123 / 10

374 / 399

8689

9516

8919

2 / 7 / 3

Slardar

13

RUBIC'K = AFK

Slardar

Lion

13

Fresco

Lion

6 / 8 / 22

8395

10207

7627

352 / 428

18 / 1

0

Tranquil Boots Ghost Scepter Fluffy Hat
Blink Dagger Magic Wand Wind Lace
Orb of Corrosion Battle Fury Wraith Band
Magic Wand Healing Lotus Power Treads

0

145 / 4

446 / 490

10055

11686

10637

5 / 7 / 3

Monkey King

14

ˈhēliNG

Monkey King

Clockwerk

14

Selfless

Clockwerk

6 / 2 / 33

9778

11805

8682

410 / 495

37 / 2

941

Magic Wand Sentry Ward Guardian Greaves
Solar Crest No Item Smoke of Deceit
Sentry Ward Magic Wand Solar Crest
Smoke of Deceit Boots of Speed Null Talisman

0

26 / 3

237 / 269

5934

6415

5652

3 / 14 / 6

Batrider

10

= in

Batrider

Баны

Lycan Beastmaster Muerta Night Stalker Morphling Puck Earth Spirit

Баны

Alchemist Dragon Knight Pugna Invoker Medusa Queen of Pain Lina

Hokori | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

Light

Razor

18 / 1 / 9

17219

17768

16823

722 / 745

213 / 8

0

Magic Wand Power Treads Falcon Blade
Manta Style Hurricane Pike Morbid Mask
character-01

19

dreaming about u

Tiny

16 / 0 / 18

14763

20153

14864

619 / 845

111 / 7

0

Soul Ring Phase Boots Blink Dagger
Khanda Magic Wand Bottle
character-01

17

Identidad

Dawnbreaker

5 / 3 / 22

13546

16647

13467

568 / 698

173 / 6

3256

Phase Boots Armlet of Mordiggian Black King Bar
Magic Wand Yasha Soul Ring
character-01

13

Fresco

Lion

6 / 8 / 22

8395

10207

7627

352 / 428

18 / 1

0

Tranquil Boots Ghost Scepter Fluffy Hat
Blink Dagger Magic Wand Wind Lace
character-01

14

Selfless

Clockwerk

6 / 2 / 33

9778

11805

8682

410 / 495

37 / 2

941

Magic Wand Sentry Ward Guardian Greaves
Solar Crest No Item Smoke of Deceit

Баны

Lycan Beastmaster Muerta Night Stalker Morphling Puck Earth Spirit

Поражение | Qhali

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

13

faith

Earthshaker

2 / 10 / 3

7632

9492

7339

320 / 398

100 / 6

0

Ogre Axe Bottle Phase Boots
Wind Lace Magic Wand Blink Dagger
character-01

10

ConquesT

Terrorblade

2 / 14 / 4

6057

6534

5181

254 / 274

40 / 1

0

Cloak Tranquil Boots Magic Wand
Circlet Drum of Endurance Smoke of Deceit
character-01

13

RUBIC'K = AFK

Slardar

2 / 7 / 3

8919

9516

8689

374 / 399

123 / 10

0

Phase Boots Soul Ring Blink Dagger
Bracer Blade Mail Magic Wand
character-01

14

ˈhēliNG

Monkey King

5 / 7 / 3

10637

11686

10055

446 / 490

145 / 4

0

Orb of Corrosion Battle Fury Wraith Band
Magic Wand Healing Lotus Power Treads
character-01

10

= in

Batrider

3 / 14 / 6

5652

6415

5934

237 / 269

26 / 3

0

Sentry Ward Magic Wand Solar Crest
Smoke of Deceit Boots of Speed Null Talisman

Баны

Alchemist Dragon Knight Pugna Invoker Medusa Queen of Pain Lina

Hokori

  • Light
    character-01

    18

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • +30 Plasma Field Damage
      +30 Plasma Field Damage +30 Plasma Field Damage

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • +5 Static Link Damage Steal
      +5 Static Link Damage Steal +5 Static Link Damage Steal

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

  • dreaming about u
    character-01

    19

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • +8 Strength
      +8 Strength +8 Strength

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • +70 Avalanche Damage
      +70 Avalanche Damage +70 Avalanche Damage

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

  • Identidad
    character-01

    17

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Luminosity
      Luminosity Luminosity

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Luminosity
      Luminosity Luminosity

    • Luminosity
      Luminosity Luminosity

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Luminosity
      Luminosity Luminosity

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Fresco
    character-01

    13

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • +65 Earth Spike Damage
      +65 Earth Spike Damage +65 Earth Spike Damage

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

  • Selfless
    character-01

    14

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

Qhali

  • faith
    character-01

    13

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • +30 Base Damage
      +30 Base Damage +30 Base Damage

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

  • ConquesT
    character-01

    10

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

  • RUBIC'K = AFK
    character-01

    13

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

  • ˈhēliNG
    character-01

    14

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • +100 Primal Spring Max Damage
      +100 Primal Spring Max Damage +100 Primal Spring Max Damage

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

  • = in
    character-01

    10

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100