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Destiny League

7 декабря 2024 г. 10:25

Flawless Goblins

35 - 27

Матч

Foxy gaming

СОСТАВЫ КОМАНД

Flawless Goblins | Победа

Поражение | Foxy gaming

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Nature's Prophet

21

Kreen

Nature's Prophet

11 / 7 / 14

20384

24218

19631

739 / 878

188 / 0

0

Parasma Bloodthorn Magic Wand
Yasha and Kaya No Item Power Treads
Power Treads Blink Dagger Null Talisman
Magic Wand Wraith Band Black King Bar

0

189 / 10

508 / 562

12850

15501

14012

3 / 9 / 16

Magnus

16

titik

Magnus

Lifestealer

20

tinkywinky

Lifestealer

7 / 4 / 9

17322

22480

17041

628 / 815

182 / 6

2018

Hand of Midas Phase Boots Assault Cuirass
Armlet of Mordiggian Bracer Sange and Yasha
Bottle Dagon Magic Wand
Yasha and Kaya Power Treads Point Booster

0

237 / 0

641 / 713

17231

19666

17680

9 / 5 / 15

Queen of Pain

19

babyface

Queen of Pain

Storm Spirit

19

ZodiAc!

Storm Spirit

9 / 5 / 10

16494

20246

15821

598 / 734

186 / 0

0

Falcon Blade Parasma Power Treads
Magic Wand Kaya and Sange Null Talisman
Magic Wand Sange and Yasha Hurricane Pike
Power Treads Observer and Sentry Wards Mask of Madness

0

188 / 3

492 / 440

12616

12136

13571

4 / 9 / 10

Shadow Fiend

14

Pudre

Shadow Fiend

Phoenix

17

Okoni

Phoenix

3 / 5 / 17

10426

16908

10264

378 / 613

59 / 1

2637

Bracer No Item Shiva's Guard
No Item Boots of Speed Bracer
Observer and Sentry Wards Glimmer Cape Blink Dagger
Tranquil Boots No Item Aether Lens

125

43 / 4

317 / 520

8504

14343

8743

3 / 5 / 14

Lion

16

Exterminator

Lion

Clockwerk

17

Randing

Clockwerk

5 / 6 / 17

11474

15888

10876

416 / 576

45 / 4

250

Arcane Boots No Item Observer Ward
Aghanim's Scepter Smoke of Deceit No Item
Glimmer Cape Arcane Boots Observer and Sentry Wards
Orb of Corrosion Magic Wand Solar Crest

150

32 / 0

346 / 498

8543

13736

9543

7 / 7 / 16

Undying

15

ShinraTensei

Undying

Баны

Spectre Terrorblade Templar Assassin Troll Warlord Mirana Lycan Winter Wyvern

Баны

Dark Seer Dark Willow Broodmother Abaddon Enigma Chen Batrider

Flawless Goblins | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

Kreen

Nature's Prophet

11 / 7 / 14

20384

24218

19631

739 / 878

188 / 0

0

Parasma Bloodthorn Magic Wand
Yasha and Kaya No Item Power Treads
character-01

20

tinkywinky

Lifestealer

7 / 4 / 9

17322

22480

17041

628 / 815

182 / 6

2018

Hand of Midas Phase Boots Assault Cuirass
Armlet of Mordiggian Bracer Sange and Yasha
character-01

19

ZodiAc!

Storm Spirit

9 / 5 / 10

16494

20246

15821

598 / 734

186 / 0

0

Falcon Blade Parasma Power Treads
Magic Wand Kaya and Sange Null Talisman
character-01

17

Okoni

Phoenix

3 / 5 / 17

10426

16908

10264

378 / 613

59 / 1

2637

Bracer No Item Shiva's Guard
No Item Boots of Speed Bracer
character-01

17

Randing

Clockwerk

5 / 6 / 17

11474

15888

10876

416 / 576

45 / 4

250

Arcane Boots No Item Observer Ward
Aghanim's Scepter Smoke of Deceit No Item

Баны

Spectre Terrorblade Templar Assassin Troll Warlord Mirana Lycan Winter Wyvern

Поражение | Foxy gaming

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

16

titik

Magnus

3 / 9 / 16

14012

15501

12850

508 / 562

189 / 10

0

Power Treads Blink Dagger Null Talisman
Magic Wand Wraith Band Black King Bar
character-01

19

babyface

Queen of Pain

9 / 5 / 15

17680

19666

17231

641 / 713

237 / 0

0

Bottle Dagon Magic Wand
Yasha and Kaya Power Treads Point Booster
character-01

14

Pudre

Shadow Fiend

4 / 9 / 10

13571

12136

12616

492 / 440

188 / 3

0

Magic Wand Sange and Yasha Hurricane Pike
Power Treads Observer and Sentry Wards Mask of Madness
character-01

16

Exterminator

Lion

3 / 5 / 14

8743

14343

8504

317 / 520

43 / 4

125

Observer and Sentry Wards Glimmer Cape Blink Dagger
Tranquil Boots No Item Aether Lens
character-01

15

ShinraTensei

Undying

7 / 7 / 16

9543

13736

8543

346 / 498

32 / 0

150

Glimmer Cape Arcane Boots Observer and Sentry Wards
Orb of Corrosion Magic Wand Solar Crest

Баны

Dark Seer Dark Willow Broodmother Abaddon Enigma Chen Batrider

Flawless Goblins

  • Kreen
    character-01

    21

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • +30 Wrath of Nature Base Damage
      +30 Wrath of Nature Base Damage +30 Wrath of Nature Base Damage

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • +100 Teleportation Barrier
      +100 Teleportation Barrier +100 Teleportation Barrier

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Sprout Leashes
      Sprout Leashes Sprout Leashes

  • tinkywinky
    character-01

    20

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Unfettered
      Unfettered Unfettered

      Descend into a violent fury, gaining increased status and magic resistance. Applies a dispel and can be cast while disabled. DISPEL TYPE: Strong Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Unfettered
      Unfettered Unfettered

      Descend into a violent fury, gaining increased status and magic resistance. Applies a dispel and can be cast while disabled. DISPEL TYPE: Strong Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Unfettered
      Unfettered Unfettered

      Descend into a violent fury, gaining increased status and magic resistance. Applies a dispel and can be cast while disabled. DISPEL TYPE: Strong Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Unfettered
      Unfettered Unfettered

      Descend into a violent fury, gaining increased status and magic resistance. Applies a dispel and can be cast while disabled. DISPEL TYPE: Strong Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • +50 Ghoul Frenzy Attack Speed
      +50 Ghoul Frenzy Attack Speed +50 Ghoul Frenzy Attack Speed

    • +3% Ghoul Frenzy Movement Speed
      +3% Ghoul Frenzy Movement Speed +3% Ghoul Frenzy Movement Speed

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • +25% Open Wounds Lifesteal
      +25% Open Wounds Lifesteal +25% Open Wounds Lifesteal

  • ZodiAc!
    character-01

    19

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

  • Okoni
    character-01

    17

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

    • +25% Icarus Dive Slow
      +25% Icarus Dive Slow +25% Icarus Dive Slow

  • Randing
    character-01

    17

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • +24 Battery Assault Damage
      +24 Battery Assault Damage +24 Battery Assault Damage

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

Foxy gaming

  • titik
    character-01

    16

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +12 All Stats per hero hit with Reverse Polarity
      +12 All Stats per hero hit with Reverse Polarity +12 All Stats per hero hit with Reverse Polarity

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

  • babyface
    character-01

    19

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • +7 Strength
      +7 Strength +7 Strength

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • -1s Shadow Strike Damage Interval
      -1s Shadow Strike Damage Interval -1s Shadow Strike Damage Interval

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

  • Pudre
    character-01

    14

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • +30 Shadowraze Stack Damage
      +30 Shadowraze Stack Damage +30 Shadowraze Stack Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

  • Exterminator
    character-01

    16

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • +65 Earth Spike Damage
      +65 Earth Spike Damage +65 Earth Spike Damage

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • +70 Max Health Per Finger of Death Kill
      +70 Max Health Per Finger of Death Kill +70 Max Health Per Finger of Death Kill

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

  • ShinraTensei
    character-01

    15

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • +50 Decay Damage
      +50 Decay Damage +50 Decay Damage

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100