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ESL One Bangkok 2024 powered by Intel

9 декабря 2024 г. 10:30

Shopify Rebellion

25 - 7

Матч

BOOM Esports

СОСТАВЫ КОМАНД

Shopify Rebellion | Победа

Поражение | BOOM Esports

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Timbersaw

17

Rasmus?

Timbersaw

8 / 2 / 10

15576

16731

15651

593 / 637

193 / 2

0

Blink Dagger Veil of Discord Kaya
Arcane Boots Magic Wand Black King Bar
Mask of Madness Sange Armlet of Mordiggian
Black King Bar Power Treads Bracer

0

276 / 6

501 / 646

12831

16968

13159

0 / 3 / 1

Dragon Knight

17

Timeless

Dragon Knight

Beastmaster

18

last night)

Beastmaster

4 / 0 / 15

16994

18439

17136

647 / 702

197 / 12

0

Magic Wand Ogre Axe Blink Dagger
Helm of the Overlord Boots of Speed Pipe of Insight
Force Staff Arcane Boots Magic Wand
Healing Lotus Null Talisman Observer and Sentry Wards

0

86 / 3

324 / 378

7038

9928

8510

2 / 6 / 3

Snapfire

13

NOCARE

Snapfire

Gyrocopter

18

dota️ ♥

Gyrocopter

5 / 1 / 13

18018

19253

18178

686 / 733

262 / 6

125

Aegis of the Immortal Power Treads Reaver
Aghanim's Scepter Crystalys Black King Bar
Blink Dagger Black King Bar Magic Wand
Soul Ring Bracer Phase Boots

0

209 / 11

453 / 522

10255

13711

11898

0 / 5 / 5

Mars

15

ສຸລິຍາ ຂຸມເພັດຊະວົງ

Mars

Lion

14

Hellscream

Lion

1 / 0 / 15

8037

11688

9177

306 / 445

17 / 1

195

Blink Dagger Observer and Sentry Wards Magic Wand
Tranquil Boots Force Staff Bracer
Bottle Blight Stone Magic Wand
Aghanim's Scepter Diffusal Blade Boots of Speed

106

175 / 4

428 / 404

10691

10611

11242

5 / 6 / 0

Pangolier

13

shesh

Pangolier

Phoenix

15

ɐqlnq

Phoenix

7 / 4 / 10

10769

13317

9466

410 / 507

69 / 2

3086

Vladmir's Offering Sentry Ward Tranquil Boots
Drum of Endurance Holy Locket No Item
Arcane Boots Magic Wand No Item
Blink Dagger Observer and Sentry Wards Healing Salve

0

41 / 1

232 / 287

4774

7538

6093

0 / 5 / 1

Shadow Demon

11

..

Shadow Demon

Баны

Alchemist Monkey King Enchantress Magnus Bristleback Tiny Lina

Баны

Chen Broodmother Naga Siren Batrider Earth Spirit Invoker Puck

Shopify Rebellion | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

Rasmus?

Timbersaw

8 / 2 / 10

15576

16731

15651

593 / 637

193 / 2

0

Blink Dagger Veil of Discord Kaya
Arcane Boots Magic Wand Black King Bar
character-01

18

last night)

Beastmaster

4 / 0 / 15

16994

18439

17136

647 / 702

197 / 12

0

Magic Wand Ogre Axe Blink Dagger
Helm of the Overlord Boots of Speed Pipe of Insight
character-01

18

dota️ ♥

Gyrocopter

5 / 1 / 13

18018

19253

18178

686 / 733

262 / 6

125

Aegis of the Immortal Power Treads Reaver
Aghanim's Scepter Crystalys Black King Bar
character-01

14

Hellscream

Lion

1 / 0 / 15

8037

11688

9177

306 / 445

17 / 1

195

Blink Dagger Observer and Sentry Wards Magic Wand
Tranquil Boots Force Staff Bracer
character-01

15

ɐqlnq

Phoenix

7 / 4 / 10

10769

13317

9466

410 / 507

69 / 2

3086

Vladmir's Offering Sentry Ward Tranquil Boots
Drum of Endurance Holy Locket No Item

Баны

Alchemist Monkey King Enchantress Magnus Bristleback Tiny Lina

Поражение | BOOM Esports

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

Timeless

Dragon Knight

0 / 3 / 1

13159

16968

12831

501 / 646

276 / 6

0

Mask of Madness Sange Armlet of Mordiggian
Black King Bar Power Treads Bracer
character-01

13

NOCARE

Snapfire

2 / 6 / 3

8510

9928

7038

324 / 378

86 / 3

0

Force Staff Arcane Boots Magic Wand
Healing Lotus Null Talisman Observer and Sentry Wards
character-01

15

ສຸລິຍາ ຂຸມເພັດຊະວົງ

Mars

0 / 5 / 5

11898

13711

10255

453 / 522

209 / 11

0

Blink Dagger Black King Bar Magic Wand
Soul Ring Bracer Phase Boots
character-01

13

shesh

Pangolier

5 / 6 / 0

11242

10611

10691

428 / 404

175 / 4

106

Bottle Blight Stone Magic Wand
Aghanim's Scepter Diffusal Blade Boots of Speed
character-01

11

..

Shadow Demon

0 / 5 / 1

6093

7538

4774

232 / 287

41 / 1

0

Arcane Boots Magic Wand No Item
Blink Dagger Observer and Sentry Wards Healing Salve

Баны

Chen Broodmother Naga Siren Batrider Earth Spirit Invoker Puck

Shopify Rebellion

  • Rasmus?
    character-01

    17

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

  • last night)
    character-01

    18

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • 10% Inner Beast Magic Resist
      10% Inner Beast Magic Resist 10% Inner Beast Magic Resist

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • +20 Movespeed Aura to Beastmaster and his units
      +20 Movespeed Aura to Beastmaster and his units +20 Movespeed Aura to Beastmaster and his units

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

  • dota️ ♥
    character-01

    18

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • +175 Health
      +175 Health +175 Health

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • +25 Flak Cannon Damage
      +25 Flak Cannon Damage +25 Flak Cannon Damage

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

  • Hellscream
    character-01

    14

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • +65 Earth Spike Damage
      +65 Earth Spike Damage +65 Earth Spike Damage

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

  • ɐqlnq
    character-01

    15

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

BOOM Esports

  • Timeless
    character-01

    17

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +15 Damage
      +15 Damage +15 Damage

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +300 Health
      +300 Health +300 Health

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

  • NOCARE
    character-01

    13

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • +70 Scatterblast Damage
      +70 Scatterblast Damage +70 Scatterblast Damage

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

  • ສຸລິຍາ ຂຸມເພັດຊະວົງ
    character-01

    15

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • +100 God's Rebuke Distance
      +100 God's Rebuke Distance +100 God's Rebuke Distance

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • +100 Spear Of Mars Damage
      +100 Spear Of Mars Damage +100 Spear Of Mars Damage

  • shesh
    character-01

    13

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

  • ..
    character-01

    11

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • +15% Shadow Poison Damage
      +15% Shadow Poison Damage +15% Shadow Poison Damage