Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!

Logo Dota2
live-news-icon

Последние
новости

Xmas League 2024

2 января 2025 г. 11:56

Epic Dragon

22 - 7

Матч

Savage Return

СОСТАВЫ КОМАНД

Epic Dragon | Победа

Поражение | Savage Return

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Beastmaster

20

AA.shinz

Beastmaster

4 / 2 / 10

17165

23264

17529

577 / 782

208 / 1

2275

Guardian Greaves Helm of the Overlord Magic Wand
Pipe of Insight No Item Quelling Blade
Mjollnir Hurricane Pike Magic Wand
Power Treads Daedalus Falcon Blade

0

413 / 11

632 / 708

18660

21063

18802

1 / 3 / 2

Muerta

19

Arman

Muerta

Keeper of the Light

22

ED.Hope

Keeper of the Light

4 / 0 / 8

21241

26001

21718

714 / 874

338 / 4

5275

Dagon Octarine Core Boots of Travel
Scythe of Vyse Null Talisman No Item
Arcane Boots Dust of Appearance Orb of Venom
Healing Lotus Holy Locket Observer and Sentry Wards

3384

29 / 2

205 / 253

6130

7526

6098

1 / 5 / 2

Treant Protector

11

UC.Reborn

Treant Protector

Clockwerk

19

RT.Kensou

Clockwerk

2 / 0 / 10

14904

19992

14515

501 / 672

187 / 0

0

Tranquil Boots Urn of Shadows No Item
Aghanim's Scepter Vanguard Octarine Core
Magic Wand Aghanim's Scepter Bloodstone
Arcane Boots Heart of Tarrasque Sange and Yasha

0

493 / 1

767 / 919

22458

27340

22818

3 / 4 / 1

Bristleback

22

VK Talia

Bristleback

Clinkz

22

AA.RADAR

Clinkz

10 / 1 / 1

21955

27548

21958

738 / 926

310 / 2

0

Bloodthorn Power Treads Magic Wand
Daedalus Desolator Falcon Blade
Magic Wand Mjollnir Witch Blade
Power Treads Ogre Axe Yasha

0

344 / 0

529 / 637

15840

18950

15737

0 / 4 / 1

Puck

18

Fallen

Puck

Rubick

16

DH.Camper

Rubick

2 / 4 / 11

9401

14190

8745

316 / 477

108 / 1

819

Blink Dagger Magic Wand Arcane Boots
No Item Observer and Sentry Wards Aether Lens
Blink Dagger Arcane Boots Aghanim's Scepter
Healing Lotus Magic Wand Staff of Wizardry

0

128 / 2

343 / 383

9647

11394

10204

2 / 6 / 2

Snapfire

14

VK Marshall

Snapfire

Баны

Riki Razor Slardar Lich Broodmother Nyx Assassin Phoenix

Баны

Pangolier Hoodwink Winter Wyvern Windranger Void Spirit Visage Venomancer

Epic Dragon | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

AA.shinz

Beastmaster

4 / 2 / 10

17165

23264

17529

577 / 782

208 / 1

2275

Guardian Greaves Helm of the Overlord Magic Wand
Pipe of Insight No Item Quelling Blade
character-01

22

ED.Hope

Keeper of the Light

4 / 0 / 8

21241

26001

21718

714 / 874

338 / 4

5275

Dagon Octarine Core Boots of Travel
Scythe of Vyse Null Talisman No Item
character-01

19

RT.Kensou

Clockwerk

2 / 0 / 10

14904

19992

14515

501 / 672

187 / 0

0

Tranquil Boots Urn of Shadows No Item
Aghanim's Scepter Vanguard Octarine Core
character-01

22

AA.RADAR

Clinkz

10 / 1 / 1

21955

27548

21958

738 / 926

310 / 2

0

Bloodthorn Power Treads Magic Wand
Daedalus Desolator Falcon Blade
character-01

16

DH.Camper

Rubick

2 / 4 / 11

9401

14190

8745

316 / 477

108 / 1

819

Blink Dagger Magic Wand Arcane Boots
No Item Observer and Sentry Wards Aether Lens

Баны

Riki Razor Slardar Lich Broodmother Nyx Assassin Phoenix

Поражение | Savage Return

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

Arman

Muerta

1 / 3 / 2

18802

21063

18660

632 / 708

413 / 11

0

Mjollnir Hurricane Pike Magic Wand
Power Treads Daedalus Falcon Blade
character-01

11

UC.Reborn

Treant Protector

1 / 5 / 2

6098

7526

6130

205 / 253

29 / 2

3384

Arcane Boots Dust of Appearance Orb of Venom
Healing Lotus Holy Locket Observer and Sentry Wards
character-01

22

VK Talia

Bristleback

3 / 4 / 1

22818

27340

22458

767 / 919

493 / 1

0

Magic Wand Aghanim's Scepter Bloodstone
Arcane Boots Heart of Tarrasque Sange and Yasha
character-01

18

Fallen

Puck

0 / 4 / 1

15737

18950

15840

529 / 637

344 / 0

0

Magic Wand Mjollnir Witch Blade
Power Treads Ogre Axe Yasha
character-01

14

VK Marshall

Snapfire

2 / 6 / 2

10204

11394

9647

343 / 383

128 / 2

0

Blink Dagger Arcane Boots Aghanim's Scepter
Healing Lotus Magic Wand Staff of Wizardry

Баны

Pangolier Hoodwink Winter Wyvern Windranger Void Spirit Visage Venomancer

Epic Dragon

  • AA.shinz
    character-01

    20

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • 10% Inner Beast Magic Resist
      10% Inner Beast Magic Resist 10% Inner Beast Magic Resist

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • +10 Inner Beast Attack Speed
      +10 Inner Beast Attack Speed +10 Inner Beast Attack Speed

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • +250 Max Health Aura to Beastmaster and his units
      +250 Max Health Aura to Beastmaster and his units +250 Max Health Aura to Beastmaster and his units

  • ED.Hope
    character-01

    22

    • Illuminate
      Illuminate Illuminate

      CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

      Cooldown: 13

      Mana Cost: ['100', '125', '150', '175']

    • Chakra Magic
      Chakra Magic Chakra Magic

      Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 0

    • Blinding Light
      Blinding Light Blinding Light

      A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Illuminate
      Illuminate Illuminate

      CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

      Cooldown: 13

      Mana Cost: ['100', '125', '150', '175']

    • Illuminate
      Illuminate Illuminate

      CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

      Cooldown: 13

      Mana Cost: ['100', '125', '150', '175']

    • Spirit Form
      Spirit Form Spirit Form

      Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.

      Cooldown: 85

      Mana Cost: ['75', '125', '175']

    • Illuminate
      Illuminate Illuminate

      CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

      Cooldown: 13

      Mana Cost: ['100', '125', '150', '175']

    • Chakra Magic
      Chakra Magic Chakra Magic

      Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 0

    • Chakra Magic
      Chakra Magic Chakra Magic

      Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 0

    • Chakra Magic
      Chakra Magic Chakra Magic

      Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 0

    • -2s Illuminate Cooldown
      -2s Illuminate Cooldown -2s Illuminate Cooldown

    • Spirit Form
      Spirit Form Spirit Form

      Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.

      Cooldown: 85

      Mana Cost: ['75', '125', '175']

    • Blinding Light
      Blinding Light Blinding Light

      A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Blinding Light
      Blinding Light Blinding Light

      A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['120', '130', '140', '150']

    • -3s Chakra Magic Cooldown
      -3s Chakra Magic Cooldown -3s Chakra Magic Cooldown

    • Blinding Light
      Blinding Light Blinding Light

      A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Spirit Form
      Spirit Form Spirit Form

      Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.

      Cooldown: 85

      Mana Cost: ['75', '125', '175']

    • +15s Spirit Form Duration
      +15s Spirit Form Duration +15s Spirit Form Duration

  • RT.Kensou
    character-01

    19

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

  • AA.RADAR
    character-01

    22

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • +15 Tar Bomb Bonus Attack Damage
      +15 Tar Bomb Bonus Attack Damage +15 Tar Bomb Bonus Attack Damage

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • +75 Attack Range
      +75 Attack Range +75 Attack Range

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • +40 Strafe Attack Speed
      +40 Strafe Attack Speed +40 Strafe Attack Speed

  • DH.Camper
    character-01

    16

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • -12% Fade Bolt Damage Reduction
      -12% Fade Bolt Damage Reduction -12% Fade Bolt Damage Reduction

Savage Return

  • Arman
    character-01

    19

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

  • UC.Reborn
    character-01

    11

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Nature's Grasp
      Nature's Grasp Nature's Grasp

      Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: 90

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Overgrowth
      Overgrowth Overgrowth

      Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '250', '300']

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • +2 Living Armor Heal Per Second
      +2 Living Armor Heal Per Second +2 Living Armor Heal Per Second

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

  • VK Talia
    character-01

    22

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Fallen
    character-01

    18

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • +60 Waning Rift Damage
      +60 Waning Rift Damage +60 Waning Rift Damage

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

  • VK Marshall
    character-01

    14

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • +70 Scatterblast Damage
      +70 Scatterblast Damage +70 Scatterblast Damage

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']