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13
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
20
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
20
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
13
Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['85', '90', '95', '100']
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
Cooldown: ['21', '19', '17', '15']
Mana Cost: ['85', '90', '95', '100']
Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['85', '90', '95', '100']
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
Cooldown: ['21', '19', '17', '15']
Mana Cost: ['85', '90', '95', '100']
Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['85', '90', '95', '100']
Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
Cooldown: ['120', '110', '100']
Mana Cost: ['125', '150', '175']
Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['85', '90', '95', '100']
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
Cooldown: ['21', '19', '17', '15']
Mana Cost: ['85', '90', '95', '100']
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
Cooldown: ['21', '19', '17', '15']
Mana Cost: ['85', '90', '95', '100']
Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
Cooldown: ['120', '110', '100']
Mana Cost: ['125', '150', '175']
Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
18
Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['50', '60', '70', '80']
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Cooldown: 0
Mana Cost: 0
Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['50', '60', '70', '80']
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['90', '100', '110', '120']
Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['50', '60', '70', '80']
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '200', '250']
Drenches himself and an area in alcohol, causing enemy units to move slower and ignite once they take any Magic or Pure damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger. Dealing or receiving magic damage extends Brewmaster's Brewed Up duration.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['50', '60', '70', '80']
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Cooldown: 0
Mana Cost: 0
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Cooldown: 0
Mana Cost: 0
Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up. Earth Brawler - Grants 1 armor and 5% Magic Resistance. Bonuses are 2.5x when Brewed Up. Storm Brawler - Grants 15% evasion and 5% Bonus Move Speed. Bonuses are 2.5x when Brewed Up. Fire Brawler - Grants 20% chance to critical strike for 120% of your attack damage and 10 Attack Speed. Crit Chance and Attack Speed is 2.5x when Brewed Up. Void Brawler - Grants 5% bonus Status Resistance to Brewmaster and applies a 10% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Cooldown: 0
Mana Cost: 0
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '200', '250']
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '200', '250']
17
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
22
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
21
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
23
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
16
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75