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15
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
21
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Cooldown: 120
Mana Cost: ['150', '225', '300']
20
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
20
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
17
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
21
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
24
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
24
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cooldown: ['100', '90', '80']
Mana Cost: 100
22
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
23
Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Cooldown: 30
Mana Cost: ['115', '120', '125', '130', '130', '130']
Increases the HP regeneration and damage of Lycan and all units under his control.
Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Cooldown: 30
Mana Cost: ['115', '120', '125', '130', '130', '130']
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 40
Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Cooldown: 30
Mana Cost: ['115', '120', '125', '130', '130', '130']
Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.
Cooldown: ['110', '100', '90']
Mana Cost: 100
Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Cooldown: 30
Mana Cost: ['115', '120', '125', '130', '130', '130']
Increases the HP regeneration and damage of Lycan and all units under his control.
Increases the HP regeneration and damage of Lycan and all units under his control.
Increases the HP regeneration and damage of Lycan and all units under his control.
Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.
Cooldown: ['110', '100', '90']
Mana Cost: 100
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 40
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 40
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 40
Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.
Cooldown: ['110', '100', '90']
Mana Cost: 100