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14
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
19
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 50
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
Cooldown: ['15', '11', '7', '3']
Mana Cost: 50
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 50
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cooldown: 70
Mana Cost: ['100', '150', '200']
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 50
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 50
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cooldown: 70
Mana Cost: ['100', '150', '200']
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
Cooldown: ['15', '11', '7', '3']
Mana Cost: 50
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
Cooldown: ['15', '11', '7', '3']
Mana Cost: 50
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
Cooldown: ['15', '11', '7', '3']
Mana Cost: 50
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cooldown: 70
Mana Cost: ['100', '150', '200']
14
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['125', '130', '135', '140']
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['70', '85', '100', '115']
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['70', '85', '100', '115']
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cooldown: ['20', '18', '16', '14']
Mana Cost: 70
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['70', '85', '100', '115']
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['70', '85', '100', '115']
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cooldown: ['20', '18', '16', '14']
Mana Cost: 70
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cooldown: ['20', '18', '16', '14']
Mana Cost: 70
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cooldown: ['20', '18', '16', '14']
Mana Cost: 70
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.
Cooldown: ['18', '15', '12', '9']
Mana Cost: ['125', '130', '135', '140']
21
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
14
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
21
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
20
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
24
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
20
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
16
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']