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Ancients League

3 декабря 2024 г. 14:35

Ninja Bros

33 - 39

Матч

Lucky Bulldogs

СОСТАВЫ КОМАНД

Ninja Bros | Поражение

Победа | Lucky Bulldogs

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Batrider

15

Pokonturu

Batrider

8 / 9 / 11

12776

13292

11791

470 / 489

149 / 7

0

Magic Wand Blink Dagger Black King Bar
Bottle No Item Boots of Travel
Aether Lens Blink Dagger Phase Boots
Bottle Octarine Core Aghanim's Scepter

298

145 / 3

669 / 811

17858

22045

18185

16 / 5 / 14

Tusk

20

jaieri

Tusk

Skywrath Mage

15

Lowdpser

Skywrath Mage

11 / 7 / 11

9677

13265

8275

356 / 488

15 / 2

0

Aghanim's Scepter No Item No Item
Arcane Boots Null Talisman No Item
Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger

0

97 / 9

515 / 754

13932

20496

13999

8 / 5 / 17

Magnus

19

Milkshake

Magnus

Mars

15

Cardio

Mars

4 / 6 / 10

11933

13754

11285

439 / 506

197 / 0

0

Desolator Phase Boots Soul Ring
Blink Dagger Bracer No Item
Blade Mail Assault Cuirass Blink Dagger
Armlet of Mordiggian No Item Phase Boots

0

198 / 5

600 / 685

15354

18620

16310

9 / 5 / 13

Wraith King

18

Yathest

Wraith King

Vengeful Spirit

15

Larm

Vengeful Spirit

3 / 11 / 19

10329

13646

7676

380 / 502

82 / 7

125

Arcane Boots Void Stone Observer and Sentry Wards
Aghanim's Scepter Smoke of Deceit Magic Wand
Aghanim's Scepter Blink Dagger Arcane Boots
Sentry Ward Magic Wand Wind Lace

0

112 / 7

476 / 518

10728

14080

12939

4 / 9 / 7

Shadow Shaman

16

AYAYAYA

Shadow Shaman

Phantom Assassin

17

AweSoMeQE-

Phantom Assassin

7 / 6 / 9

13754

16744

13199

506 / 616

193 / 7

0

Power Treads Black King Bar Wraith Band
Desolator Skull Basher Magic Wand
No Item Magic Wand No Item
Aether Lens Arcane Boots No Item

633

25 / 6

331 / 588

7875

15983

8997

2 / 9 / 20

Grimstroke

17

Tortoiseshell

Grimstroke

Баны

Rubick Spirit Breaker Enchantress Venomancer Shadow Fiend Queen of Pain Lina

Баны

Winter Wyvern Warlock Tiny Monkey King Lifestealer Dragon Knight Ember Spirit

Ninja Bros | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

Pokonturu

Batrider

8 / 9 / 11

12776

13292

11791

470 / 489

149 / 7

0

Magic Wand Blink Dagger Black King Bar
Bottle No Item Boots of Travel
character-01

15

Lowdpser

Skywrath Mage

11 / 7 / 11

9677

13265

8275

356 / 488

15 / 2

0

Aghanim's Scepter No Item No Item
Arcane Boots Null Talisman No Item
character-01

15

Cardio

Mars

4 / 6 / 10

11933

13754

11285

439 / 506

197 / 0

0

Desolator Phase Boots Soul Ring
Blink Dagger Bracer No Item
character-01

15

Larm

Vengeful Spirit

3 / 11 / 19

10329

13646

7676

380 / 502

82 / 7

125

Arcane Boots Void Stone Observer and Sentry Wards
Aghanim's Scepter Smoke of Deceit Magic Wand
character-01

17

AweSoMeQE-

Phantom Assassin

7 / 6 / 9

13754

16744

13199

506 / 616

193 / 7

0

Power Treads Black King Bar Wraith Band
Desolator Skull Basher Magic Wand

Баны

Rubick Spirit Breaker Enchantress Venomancer Shadow Fiend Queen of Pain Lina

Победа | Lucky Bulldogs

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

jaieri

Tusk

16 / 5 / 14

18185

22045

17858

669 / 811

145 / 3

298

Aether Lens Blink Dagger Phase Boots
Bottle Octarine Core Aghanim's Scepter
character-01

19

Milkshake

Magnus

8 / 5 / 17

13999

20496

13932

515 / 754

97 / 9

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
character-01

18

Yathest

Wraith King

9 / 5 / 13

16310

18620

15354

600 / 685

198 / 5

0

Blade Mail Assault Cuirass Blink Dagger
Armlet of Mordiggian No Item Phase Boots
character-01

16

AYAYAYA

Shadow Shaman

4 / 9 / 7

12939

14080

10728

476 / 518

112 / 7

0

Aghanim's Scepter Blink Dagger Arcane Boots
Sentry Ward Magic Wand Wind Lace
character-01

17

Tortoiseshell

Grimstroke

2 / 9 / 20

8997

15983

7875

331 / 588

25 / 6

633

No Item Magic Wand No Item
Aether Lens Arcane Boots No Item

Баны

Winter Wyvern Warlock Tiny Monkey King Lifestealer Dragon Knight Ember Spirit

Ninja Bros

  • Pokonturu
    character-01

    15

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

  • Lowdpser
    character-01

    15

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

  • Cardio
    character-01

    15

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • +100 God's Rebuke Distance
      +100 God's Rebuke Distance +100 God's Rebuke Distance

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • -2s God's Rebuke Cooldown
      -2s God's Rebuke Cooldown -2s God's Rebuke Cooldown

  • Larm
    character-01

    15

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • +150 Nether Swap Enemy Damage
      +150 Nether Swap Enemy Damage +150 Nether Swap Enemy Damage

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

  • AweSoMeQE-
    character-01

    17

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • -2s Stifling Dagger Cooldown
      -2s Stifling Dagger Cooldown -2s Stifling Dagger Cooldown

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • +200 Phantom Strike Cast Range
      +200 Phantom Strike Cast Range +200 Phantom Strike Cast Range

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

Lucky Bulldogs

  • jaieri
    character-01

    20

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • +120 Snowball Damage
      +120 Snowball Damage +120 Snowball Damage

    • +25 Tag Team Damage
      +25 Tag Team Damage +25 Tag Team Damage

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • -6s Ice Shards Cooldown
      -6s Ice Shards Cooldown -6s Ice Shards Cooldown

  • Milkshake
    character-01

    19

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

  • Yathest
    character-01

    18

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Bone Guard
      Bone Guard Bone Guard

      Gains a Charge for every 2 units killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

      Cooldown: 50

      Mana Cost: ['70', '80', '90', '100']

    • Bone Guard
      Bone Guard Bone Guard

      Gains a Charge for every 2 units killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

      Cooldown: 50

      Mana Cost: ['70', '80', '90', '100']

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Bone Guard
      Bone Guard Bone Guard

      Gains a Charge for every 2 units killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

      Cooldown: 50

      Mana Cost: ['70', '80', '90', '100']

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Bone Guard
      Bone Guard Bone Guard

      Gains a Charge for every 2 units killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

      Cooldown: 50

      Mana Cost: ['70', '80', '90', '100']

    • +10% Vampiric Spirit Lifesteal
      +10% Vampiric Spirit Lifesteal +10% Vampiric Spirit Lifesteal

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • +1s Wraithfire Blast Stun Duration
      +1s Wraithfire Blast Stun Duration +1s Wraithfire Blast Stun Duration

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

  • AYAYAYA
    character-01

    16

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • +170 Shackles Total Damage
      +170 Shackles Total Damage +170 Shackles Total Damage

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

  • Tortoiseshell
    character-01

    17

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • -4s Ink Swell Cooldown
      -4s Ink Swell Cooldown -4s Ink Swell Cooldown

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • +12% Ink Swell Movement Speed
      +12% Ink Swell Movement Speed +12% Ink Swell Movement Speed