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Последние
новости

Ultras Dota Pro League 2024-25

3 декабря 2024 г. 18:50

Rakuzan

60 - 19

Матч

business club

СОСТАВЫ КОМАНД

Rakuzan | Победа

Поражение | business club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Doom

20

casino

Doom

6 / 3 / 29

18390

23171

17760

600 / 756

145 / 8

4159

Guardian Greaves Drum of Endurance Blink Dagger
Pipe of Insight No Item Magic Wand
Arcane Boots Phylactery Wind Lace
Bottle Magic Wand Blink Dagger

110

125 / 8

355 / 366

8522

11217

10880

1 / 14 / 10

Rubick

14

Thomas Shelby ( уву )

Rubick

Sand King

22

uzumaki=bc

Sand King

20 / 3 / 23

22006

26696

21083

718 / 871

208 / 2

0

Shiva's Guard Ogre Axe Aghanim's Scepter
Blink Dagger Bloodstone Power Treads
Power Treads Magic Wand Aghanim's Scepter
Voodoo Mask Dust of Appearance Null Talisman

0

190 / 6

480 / 663

12299

20320

14712

4 / 7 / 6

Bristleback

19

S4D4UCLO7

Bristleback

Bane

19

Yuui-

Bane

5 / 4 / 33

12535

19616

11333

409 / 640

51 / 1

0

Blink Dagger Aether Lens Sentry Ward
Aghanim's Scepter Magic Wand Arcane Boots
Point Booster No Item Force Staff
Arcane Boots No Item Null Talisman

0

23 / 0

302 / 304

7683

9317

9256

3 / 14 / 9

Zeus

12

yvs

Zeus

Dragon Knight

22

2kxaos

Dragon Knight

13 / 2 / 7

22006

26818

21199

718 / 875

296 / 14

125

Shadow Blade Power Treads Daedalus
Armlet of Mordiggian Mask of Madness Monkey King Bar
Sentry Ward Arcane Boots Glimmer Cape
Magic Wand Dust of Appearance Iron Branch

0

39 / 6

282 / 268

5983

8214

8643

1 / 18 / 10

Ogre Magi

12

люблюкогдамнепох

Ogre Magi

Skywrath Mage

17

rubik>lion

Skywrath Mage

16 / 7 / 24

13210

17439

11628

431 / 569

13 / 2

0

Aghanim's Scepter Rod of Atos Magic Wand
Arcane Boots Smoke of Deceit Blink Dagger
Blink Dagger Phase Boots Black King Bar
Assault Cuirass Radiance Sange and Yasha

0

273 / 7

811 / 994

22904

30466

24857

9 / 7 / 7

Alchemist

23

~

Alchemist

Баны

Invoker Clockwerk Warlock Phoenix Lycan Terrorblade Ursa

Баны

Hoodwink Winter Wyvern Nyx Assassin Shadow Demon Muerta Broodmother Night Stalker

Rakuzan | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

casino

Doom

6 / 3 / 29

18390

23171

17760

600 / 756

145 / 8

4159

Guardian Greaves Drum of Endurance Blink Dagger
Pipe of Insight No Item Magic Wand
character-01

22

uzumaki=bc

Sand King

20 / 3 / 23

22006

26696

21083

718 / 871

208 / 2

0

Shiva's Guard Ogre Axe Aghanim's Scepter
Blink Dagger Bloodstone Power Treads
character-01

19

Yuui-

Bane

5 / 4 / 33

12535

19616

11333

409 / 640

51 / 1

0

Blink Dagger Aether Lens Sentry Ward
Aghanim's Scepter Magic Wand Arcane Boots
character-01

22

2kxaos

Dragon Knight

13 / 2 / 7

22006

26818

21199

718 / 875

296 / 14

125

Shadow Blade Power Treads Daedalus
Armlet of Mordiggian Mask of Madness Monkey King Bar
character-01

17

rubik>lion

Skywrath Mage

16 / 7 / 24

13210

17439

11628

431 / 569

13 / 2

0

Aghanim's Scepter Rod of Atos Magic Wand
Arcane Boots Smoke of Deceit Blink Dagger

Баны

Invoker Clockwerk Warlock Phoenix Lycan Terrorblade Ursa

Поражение | business club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

14

Thomas Shelby ( уву )

Rubick

1 / 14 / 10

10880

11217

8522

355 / 366

125 / 8

110

Arcane Boots Phylactery Wind Lace
Bottle Magic Wand Blink Dagger
character-01

19

S4D4UCLO7

Bristleback

4 / 7 / 6

14712

20320

12299

480 / 663

190 / 6

0

Power Treads Magic Wand Aghanim's Scepter
Voodoo Mask Dust of Appearance Null Talisman
character-01

12

yvs

Zeus

3 / 14 / 9

9256

9317

7683

302 / 304

23 / 0

0

Point Booster No Item Force Staff
Arcane Boots No Item Null Talisman
character-01

12

люблюкогдамнепох

Ogre Magi

1 / 18 / 10

8643

8214

5983

282 / 268

39 / 6

0

Sentry Ward Arcane Boots Glimmer Cape
Magic Wand Dust of Appearance Iron Branch
character-01

23

~

Alchemist

9 / 7 / 7

24857

30466

22904

811 / 994

273 / 7

0

Blink Dagger Phase Boots Black King Bar
Assault Cuirass Radiance Sange and Yasha

Баны

Hoodwink Winter Wyvern Nyx Assassin Shadow Demon Muerta Broodmother Night Stalker

Rakuzan

  • casino
    character-01

    20

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • uzumaki=bc
    character-01

    22

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +100/12 Base/Incremental Radius of Epicenter
      +100/12 Base/Incremental Radius of Epicenter +100/12 Base/Incremental Radius of Epicenter

  • Yuui-
    character-01

    19

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • -3s Brain Sap Cooldown
      -3s Brain Sap Cooldown -3s Brain Sap Cooldown

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • +5% Fiend's Grip Max Mana Drain
      +5% Fiend's Grip Max Mana Drain +5% Fiend's Grip Max Mana Drain

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

  • 2kxaos
    character-01

    22

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

  • rubik>lion
    character-01

    17

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • -7s Ancient Seal Cooldown
      -7s Ancient Seal Cooldown -7s Ancient Seal Cooldown

    • +0.5x Arcane Bolt Int Multiplier
      +0.5x Arcane Bolt Int Multiplier +0.5x Arcane Bolt Int Multiplier

business club

  • Thomas Shelby ( уву )
    character-01

    14

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • -12% Fade Bolt Damage Reduction
      -12% Fade Bolt Damage Reduction -12% Fade Bolt Damage Reduction

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

  • S4D4UCLO7
    character-01

    19

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

  • yvs
    character-01

    12

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • +200 Health
      +200 Health +200 Health

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

  • люблюкогдамнепох
    character-01

    12

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • +15 Ignite DPS
      +15 Ignite DPS +15 Ignite DPS

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

  • ~
    character-01

    23

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Unknown Ability
      Unknown Ability Unknown Ability