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Последние
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Ultras Dota Pro League 2024-25

6 декабря 2024 г. 18:59

KIBA ARMS

26 - 49

Матч

business club

СОСТАВЫ КОМАНД

KIBA ARMS | Поражение

Победа | business club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Faceless Void

18

katen kyokotsu karamatsu shinju

Faceless Void

2 / 8 / 14

12847

19178

11364

414 / 618

107 / 7

0

Magic Wand Wraith Band Boots of Bearing
Lotus Orb Iron Branch Power Treads
Black King Bar Manta Style Power Treads
Butterfly Wraith Band Falcon Blade

0

270 / 11

734 / 820

21493

25447

22778

14 / 4 / 5

Terrorblade

21

yvs

Terrorblade

Earth Spirit

14

tokyodrift

Earth Spirit

7 / 14 / 10

10613

11606

8483

342 / 374

50 / 1

2582

Guardian Greaves Observer and Sentry Wards Magic Wand
Aether Lens No Item Smoke of Deceit
Power Treads Bloodstone Wind Waker
Veil of Discord Magic Wand Blink Dagger

0

253 / 4

717 / 883

20691

27402

22250

10 / 5 / 21

Sand King

22

Thomas Shelby ( уву )

Sand King

Chen

15

ХЕЙ ПАТИМЕЙКЕР

Chen

4 / 11 / 13

9744

12568

8297

314 / 405

39 / 1

5487

Dust of Appearance Pipe of Insight Magic Wand
Pavise Healing Lotus No Item
Phase Boots Boots of Bearing Sange and Yasha
Lotus Orb Bracer Magic Wand

0

149 / 5

651 / 865

19854

26843

20202

9 / 4 / 24

Doom

22

S4D4UCLO7

Doom

Shadow Fiend

19

Dronik

Shadow Fiend

9 / 8 / 10

18185

20544

14850

586 / 662

221 / 6

12

Bottle Black King Bar Power Treads
Wind Lace Blink Dagger Yasha and Kaya
Blink Dagger Force Staff Solar Crest
Point Booster Arcane Boots Ogre Axe

0

85 / 0

481 / 707

14469

21940

14927

3 / 5 / 30

Naga Siren

20

мусор

Naga Siren

Sven

19

~

Sven

4 / 8 / 10

18340

20419

16649

591 / 658

265 / 8

0

Black King Bar Power Treads Mask of Madness
Echo Sabre Sange and Yasha Crystalys
Observer and Sentry Wards Aghanim's Scepter Blink Dagger
Tranquil Boots Magic Wand Smoke of Deceit

195

72 / 1

508 / 626

13362

19426

15764

13 / 8 / 23

Lich

19

TI Winner in 298 days

Lich

Баны

Muerta Shadow Demon Dark Willow Lycan Phoenix Invoker Night Stalker

Баны

Lina Elder Titan Magnus Nature's Prophet Visage Snapfire Lion

KIBA ARMS | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

katen kyokotsu karamatsu shinju

Faceless Void

2 / 8 / 14

12847

19178

11364

414 / 618

107 / 7

0

Magic Wand Wraith Band Boots of Bearing
Lotus Orb Iron Branch Power Treads
character-01

14

tokyodrift

Earth Spirit

7 / 14 / 10

10613

11606

8483

342 / 374

50 / 1

2582

Guardian Greaves Observer and Sentry Wards Magic Wand
Aether Lens No Item Smoke of Deceit
character-01

15

ХЕЙ ПАТИМЕЙКЕР

Chen

4 / 11 / 13

9744

12568

8297

314 / 405

39 / 1

5487

Dust of Appearance Pipe of Insight Magic Wand
Pavise Healing Lotus No Item
character-01

19

Dronik

Shadow Fiend

9 / 8 / 10

18185

20544

14850

586 / 662

221 / 6

12

Bottle Black King Bar Power Treads
Wind Lace Blink Dagger Yasha and Kaya
character-01

19

~

Sven

4 / 8 / 10

18340

20419

16649

591 / 658

265 / 8

0

Black King Bar Power Treads Mask of Madness
Echo Sabre Sange and Yasha Crystalys

Баны

Muerta Shadow Demon Dark Willow Lycan Phoenix Invoker Night Stalker

Победа | business club

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

yvs

Terrorblade

14 / 4 / 5

22778

25447

21493

734 / 820

270 / 11

0

Black King Bar Manta Style Power Treads
Butterfly Wraith Band Falcon Blade
character-01

22

Thomas Shelby ( уву )

Sand King

10 / 5 / 21

22250

27402

20691

717 / 883

253 / 4

0

Power Treads Bloodstone Wind Waker
Veil of Discord Magic Wand Blink Dagger
character-01

22

S4D4UCLO7

Doom

9 / 4 / 24

20202

26843

19854

651 / 865

149 / 5

0

Phase Boots Boots of Bearing Sange and Yasha
Lotus Orb Bracer Magic Wand
character-01

20

мусор

Naga Siren

3 / 5 / 30

14927

21940

14469

481 / 707

85 / 0

0

Blink Dagger Force Staff Solar Crest
Point Booster Arcane Boots Ogre Axe
character-01

19

TI Winner in 298 days

Lich

13 / 8 / 23

15764

19426

13362

508 / 626

72 / 1

195

Observer and Sentry Wards Aghanim's Scepter Blink Dagger
Tranquil Boots Magic Wand Smoke of Deceit

Баны

Lina Elder Titan Magnus Nature's Prophet Visage Snapfire Lion

KIBA ARMS

  • katen kyokotsu karamatsu shinju
    character-01

    18

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Zone
      Time Zone Time Zone

      Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Enemies are leashed inside the Time Zone.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '225', '300']

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Time Zone
      Time Zone Time Zone

      Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Enemies are leashed inside the Time Zone.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '225', '300']

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • +12% Time Dilation Slow per Cooldown
      +12% Time Dilation Slow per Cooldown +12% Time Dilation Slow per Cooldown

    • +0.5s Time Walk Backtrack Duration
      +0.5s Time Walk Backtrack Duration +0.5s Time Walk Backtrack Duration

    • Time Zone
      Time Zone Time Zone

      Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Enemies are leashed inside the Time Zone.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '225', '300']

  • tokyodrift
    character-01

    14

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • +8% Spell Amplification
      +8% Spell Amplification +8% Spell Amplification

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

  • ХЕЙ ПАТИМЕЙКЕР
    character-01

    15

    • Penitence
      Penitence Penitence

      Forces an enemy unit to move slower and for allies to attack it more quickly. Chen can attack the Penitence target with bonus attack range.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['70', '75', '80', '85']

    • Divine Favor
      Divine Favor Divine Favor

      Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage from enemy heroes or their units will cancel the teleport.

      Cooldown: ['20', '18', '16', '14', '']

      Mana Cost: 75

    • Holy Persuasion
      Holy Persuasion Holy Persuasion

      Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400 + 50 per Chen Level. Converted creeps will have increased movement speed and bonus damage.

      Cooldown: 15

      Mana Cost: ['110', '130', '150', '170']

    • Holy Persuasion
      Holy Persuasion Holy Persuasion

      Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400 + 50 per Chen Level. Converted creeps will have increased movement speed and bonus damage.

      Cooldown: 15

      Mana Cost: ['110', '130', '150', '170']

    • Holy Persuasion
      Holy Persuasion Holy Persuasion

      Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400 + 50 per Chen Level. Converted creeps will have increased movement speed and bonus damage.

      Cooldown: 15

      Mana Cost: ['110', '130', '150', '170']

    • Hand of God
      Hand of God Hand of God

      Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

      Cooldown: ['150', '130', '110']

      Mana Cost: ['200', '300', '400']

    • Holy Persuasion
      Holy Persuasion Holy Persuasion

      Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400 + 50 per Chen Level. Converted creeps will have increased movement speed and bonus damage.

      Cooldown: 15

      Mana Cost: ['110', '130', '150', '170']

    • Penitence
      Penitence Penitence

      Forces an enemy unit to move slower and for allies to attack it more quickly. Chen can attack the Penitence target with bonus attack range.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['70', '75', '80', '85']

    • Penitence
      Penitence Penitence

      Forces an enemy unit to move slower and for allies to attack it more quickly. Chen can attack the Penitence target with bonus attack range.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['70', '75', '80', '85']

    • Penitence
      Penitence Penitence

      Forces an enemy unit to move slower and for allies to attack it more quickly. Chen can attack the Penitence target with bonus attack range.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['70', '75', '80', '85']

    • Divine Favor
      Divine Favor Divine Favor

      Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage from enemy heroes or their units will cancel the teleport.

      Cooldown: ['20', '18', '16', '14', '']

      Mana Cost: 75

    • Hand of God
      Hand of God Hand of God

      Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

      Cooldown: ['150', '130', '110']

      Mana Cost: ['200', '300', '400']

    • Divine Favor
      Divine Favor Divine Favor

      Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage from enemy heroes or their units will cancel the teleport.

      Cooldown: ['20', '18', '16', '14', '']

      Mana Cost: 75

    • Divine Favor
      Divine Favor Divine Favor

      Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage from enemy heroes or their units will cancel the teleport.

      Cooldown: ['20', '18', '16', '14', '']

      Mana Cost: 75

    • Penitence Deals 175 Damage
      Penitence Deals 175 Damage Penitence Deals 175 Damage

  • Dronik
    character-01

    19

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • +30 Shadowraze Stack Damage
      +30 Shadowraze Stack Damage +30 Shadowraze Stack Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • +120 Shadowraze Damage
      +120 Shadowraze Damage +120 Shadowraze Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • ~
    character-01

    19

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • +20 Attack Speed
      +20 Attack Speed +20 Attack Speed

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • -12s God's Strength Cooldown
      -12s God's Strength Cooldown -12s God's Strength Cooldown

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

business club

  • yvs
    character-01

    21

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • +10% Conjure Image Damage
      +10% Conjure Image Damage +10% Conjure Image Damage

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -20s Metamorphosis Cooldown
      -20s Metamorphosis Cooldown -20s Metamorphosis Cooldown

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • +10 All Stats
      +10 All Stats +10 All Stats

  • Thomas Shelby ( уву )
    character-01

    22

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +100/12 Base/Incremental Radius of Epicenter
      +100/12 Base/Incremental Radius of Epicenter +100/12 Base/Incremental Radius of Epicenter

  • S4D4UCLO7
    character-01

    22

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • мусор
    character-01

    20

    • Ensnare
      Ensnare Ensnare

      Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Mirror Image
      Mirror Image Mirror Image

      Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['75', '90', '105', '120']

    • Deluge
      Deluge Deluge

      Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.

      Cooldown: ['10', '9', '8', '7']

      Mana Cost: ['50', '60', '70', '80']

    • Deluge
      Deluge Deluge

      Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.

      Cooldown: ['10', '9', '8', '7']

      Mana Cost: ['50', '60', '70', '80']

    • Deluge
      Deluge Deluge

      Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.

      Cooldown: ['10', '9', '8', '7']

      Mana Cost: ['50', '60', '70', '80']

    • Song of the Siren
      Song of the Siren Song of the Siren

      All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.

      Cooldown: ['180', '140', '100']

      Mana Cost: ['150', '250', '350']

    • Deluge
      Deluge Deluge

      Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance and caps their max movement speed.

      Cooldown: ['10', '9', '8', '7']

      Mana Cost: ['50', '60', '70', '80']

    • Ensnare
      Ensnare Ensnare

      Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Ensnare
      Ensnare Ensnare

      Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['70', '80', '90', '100']

    • +30% Rip Tide Damage
      +30% Rip Tide Damage +30% Rip Tide Damage

    • Mirror Image
      Mirror Image Mirror Image

      Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['75', '90', '105', '120']

    • Song of the Siren
      Song of the Siren Song of the Siren

      All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.

      Cooldown: ['180', '140', '100']

      Mana Cost: ['150', '250', '350']

    • Mirror Image
      Mirror Image Mirror Image

      Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['75', '90', '105', '120']

    • Mirror Image
      Mirror Image Mirror Image

      Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['75', '90', '105', '120']

    • -50% Mirror Image Illusion Damage Taken
      -50% Mirror Image Illusion Damage Taken -50% Mirror Image Illusion Damage Taken

    • Ensnare
      Ensnare Ensnare

      Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Song of the Siren
      Song of the Siren Song of the Siren

      All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.

      Cooldown: ['180', '140', '100']

      Mana Cost: ['150', '250', '350']

  • TI Winner in 298 days
    character-01

    19

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +125 Frost Blast Radius and Damage
      +125 Frost Blast Radius and Damage +125 Frost Blast Radius and Damage

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']