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PGL Wallachia Season #3 WEU Closed Qualifiers

13 января 2025 г. 19:38

Jigglin

16 - 35

Матч

OG

СОСТАВЫ КОМАНД

Jigglin | Поражение

Победа | OG

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Clockwerk

16

lradiance

Clockwerk

4 / 6 / 7

9475

14562

6869

244 / 375

40 / 2

0

Healing Salve Solar Crest Observer Ward
Tranquil Boots Fluffy Hat Magic Wand
Black King Bar Helm of the Overlord Gem of True Sight
Boots of Bearing Assault Cuirass Magic Wand

0

277 / 7

684 / 765

26367

29707

26562

8 / 1 / 21

Lycan

23

dota101

Lycan

Pangolier

21

ƗΜŞØŘŘ¥ƗΜŞØŘŘ¥ƗΜ

Pangolier

4 / 6 / 5

19028

23610

17317

490 / 608

289 / 14

0

Power Treads Blink Dagger Diffusal Blade
Blight Stone Aghanim's Scepter Magic Wand
Arcane Boots Blink Dagger Ghost Scepter
Magic Wand Force Staff Tiara of Selemene

0

97 / 0

395 / 690

13346

26795

15339

5 / 4 / 24

Grimstroke

22

Ari

Grimstroke

Timbersaw

20

Ed

Timbersaw

3 / 10 / 5

18057

22445

14654

465 / 578

267 / 2

0

Arcane Boots Kaya Platemail
Soul Ring Black King Bar Aghanim's Scepter
Power Treads Shiva's Guard Blade Mail
Bottle Magic Wand Black King Bar

0

215 / 2

520 / 734

20839

28503

20193

7 / 3 / 19

Earth Spirit

22

fruit loops

Earth Spirit

Hoodwink

17

rezzurection

Hoodwink

4 / 6 / 6

12737

16853

11092

328 / 434

116 / 6

0

Arcane Boots Glimmer Cape Rod of Atos
Magic Wand Smoke of Deceit Force Staff
Power Treads Manta Style Satanic
Aegis of the Immortal Refresher Orb Black King Bar

125

383 / 10

685 / 894

25070

34717

26600

8 / 3 / 18

Razor

25

let it breathe

Razor

Gyrocopter

20

Gyrocopter

0 / 7 / 10

23416

22834

21030

603 / 588

414 / 30

0

Black King Bar Aghanim's Scepter Hurricane Pike
Power Treads Wraith Band Daedalus
Nullifier Urn of Shadows No Item
Tranquil Boots Refresher Orb Gem of True Sight

8591

121 / 3

446 / 681

15256

26445

17319

7 / 5 / 22

Phoenix

22

style

Phoenix

Баны

Chen Doom Morphling Bristleback Tusk Bloodseeker Templar Assassin

Баны

Alchemist Dragon Knight Monkey King Magnus Batrider Muerta Dark Willow

Jigglin | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

16

lradiance

Clockwerk

4 / 6 / 7

9475

14562

6869

244 / 375

40 / 2

0

Healing Salve Solar Crest Observer Ward
Tranquil Boots Fluffy Hat Magic Wand
character-01

21

ƗΜŞØŘŘ¥ƗΜŞØŘŘ¥ƗΜ

Pangolier

4 / 6 / 5

19028

23610

17317

490 / 608

289 / 14

0

Power Treads Blink Dagger Diffusal Blade
Blight Stone Aghanim's Scepter Magic Wand
character-01

20

Ed

Timbersaw

3 / 10 / 5

18057

22445

14654

465 / 578

267 / 2

0

Arcane Boots Kaya Platemail
Soul Ring Black King Bar Aghanim's Scepter
character-01

17

rezzurection

Hoodwink

4 / 6 / 6

12737

16853

11092

328 / 434

116 / 6

0

Arcane Boots Glimmer Cape Rod of Atos
Magic Wand Smoke of Deceit Force Staff
character-01

20

Gyrocopter

0 / 7 / 10

23416

22834

21030

603 / 588

414 / 30

0

Black King Bar Aghanim's Scepter Hurricane Pike
Power Treads Wraith Band Daedalus

Баны

Chen Doom Morphling Bristleback Tusk Bloodseeker Templar Assassin

Победа | OG

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

23

dota101

Lycan

8 / 1 / 21

26562

29707

26367

684 / 765

277 / 7

0

Black King Bar Helm of the Overlord Gem of True Sight
Boots of Bearing Assault Cuirass Magic Wand
character-01

22

Ari

Grimstroke

5 / 4 / 24

15339

26795

13346

395 / 690

97 / 0

0

Arcane Boots Blink Dagger Ghost Scepter
Magic Wand Force Staff Tiara of Selemene
character-01

22

fruit loops

Earth Spirit

7 / 3 / 19

20193

28503

20839

520 / 734

215 / 2

0

Power Treads Shiva's Guard Blade Mail
Bottle Magic Wand Black King Bar
character-01

25

let it breathe

Razor

8 / 3 / 18

26600

34717

25070

685 / 894

383 / 10

125

Power Treads Manta Style Satanic
Aegis of the Immortal Refresher Orb Black King Bar
character-01

22

style

Phoenix

7 / 5 / 22

17319

26445

15256

446 / 681

121 / 3

8591

Nullifier Urn of Shadows No Item
Tranquil Boots Refresher Orb Gem of True Sight

Баны

Alchemist Dragon Knight Monkey King Magnus Batrider Muerta Dark Willow

Jigglin

  • lradiance
    character-01

    16

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

  • ƗΜŞØŘŘ¥ƗΜŞØŘŘ¥ƗΜ
    character-01

    21

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +15% Attack Damage as Swashbuckle Damage
      +15% Attack Damage as Swashbuckle Damage +15% Attack Damage as Swashbuckle Damage

  • Ed
    character-01

    20

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • +20% Magic Resistance
      +20% Magic Resistance +20% Magic Resistance

  • rezzurection
    character-01

    17

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • -2s Bushwhack Cooldown
      -2s Bushwhack Cooldown -2s Bushwhack Cooldown

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +60 Bushwhack Damage
      +60 Bushwhack Damage +60 Bushwhack Damage

  • character-01

    20

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • +175 Health
      +175 Health +175 Health

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • +25 Flak Cannon Damage
      +25 Flak Cannon Damage +25 Flak Cannon Damage

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • +3 Flak Cannon Attacks
      +3 Flak Cannon Attacks +3 Flak Cannon Attacks

OG

  • dota101
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    23

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • +3 Howl Armor Reduction
      +3 Howl Armor Reduction +3 Howl Armor Reduction

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • -15s Shapeshift Cooldown
      -15s Shapeshift Cooldown -15s Shapeshift Cooldown

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • +6s Shapeshift Duration
      +6s Shapeshift Duration +6s Shapeshift Duration

  • Ari
    character-01

    22

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • -4s Ink Swell Cooldown
      -4s Ink Swell Cooldown -4s Ink Swell Cooldown

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • +12% Ink Swell Movement Speed
      +12% Ink Swell Movement Speed +12% Ink Swell Movement Speed

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • +80% Stroke of Fate Damage
      +80% Stroke of Fate Damage +80% Stroke of Fate Damage

  • fruit loops
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    22

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • +8% Spell Amplification
      +8% Spell Amplification +8% Spell Amplification

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • +30% Magnetize Damage & Duration
      +30% Magnetize Damage & Duration +30% Magnetize Damage & Duration

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +200 Rolling Boulder Distance
      +200 Rolling Boulder Distance +200 Rolling Boulder Distance

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    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

    • Plasma Field
      Plasma Field Plasma Field

      Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 125

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Storm Surge
      Storm Surge Storm Surge

      There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • Static Link
      Static Link Static Link

      Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 65

    • +5 Static Link Damage Steal
      +5 Static Link Damage Steal +5 Static Link Damage Steal

    • +10% Spell Lifesteal
      +10% Spell Lifesteal +10% Spell Lifesteal

    • Eye of the Storm
      Eye of the Storm Eye of the Storm

      A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['100', '150', '200']

    • -0.1s Eye of the Storm Strike Interval
      -0.1s Eye of the Storm Strike Interval -0.1s Eye of the Storm Strike Interval

    • Static Link Steals Attack Speed
      Static Link Steals Attack Speed Static Link Steals Attack Speed

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    22

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • +25% Icarus Dive Slow
      +25% Icarus Dive Slow +25% Icarus Dive Slow

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Health Regen
      +20 Health Regen +20 Health Regen

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • +1.5% Max Health Sun Ray Damage
      +1.5% Max Health Sun Ray Damage +1.5% Max Health Sun Ray Damage